Non-player character: Difference between revisions
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A '''non-player character''' or '''NPC''' is a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked. | {{NPC}} | ||
A '''non-player character''' or '''NPC''' is a [[citizen]], and a [[character]] that is controlled by the game, not by the [[player]]. Some non-player characters may temporarily join the player's [[party]] as the game progresses, either as a [[hireling]] or because they are involved in a [[quest]] as a [[quest character]]. Non-player characters will usually be able to conduct a [[dialogue]] with the [[player character]]s. With a few exceptions, NPCs do not [[combat|fight]] and cannot be attacked. | |||
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NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are: | NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are: | ||
<table cellspacing="1" width=" | <table cellspacing="1" width="70%"> | ||
<tr> | <tr> | ||
<td width="28%"><b>Role</b></td> | <td width="28%"><b>Role</b></td> |
Latest revision as of 01:18, 9 November 2011
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Life
Citizen
Non-player character
Monster
Animal
Vegetation
Non-player character
Hireling
Promotor
Quest character
Questgiver
Ruler
Teacher
Trader
A non-player character or NPC is a citizen, and a character that is controlled by the game, not by the player. Some non-player characters may temporarily join the player's party as the game progresses, either as a hireling or because they are involved in a quest as a quest character. Non-player characters will usually be able to conduct a dialogue with the player characters. With a few exceptions, NPCs do not fight and cannot be attacked.
Location
Most non-player characters can be found in or near their home, which can be a house, a shop or another dwelling. They are not always at home, but may wander about in the vicinity; only a few have the ability to travel to other maps. Some NPCs can be found in the wilderness, in dungeons or in even stranger places.
Roles
NPCs can have one or more roles. Leaders especially may combine several roles, and tend to have longer dialogues. Many NPCs have some useful information to reveal. It is generally advisable to talk with NPCs, and often more than once. Common NPC roles are:
Role | Description |
Captain | Offers transportation over water. |
Crafter | Can make items from raw material, specifically ore. |
Guildmaster | Teaches player characters new skills, and may sell spellbooks. |
Healer | Usually residing in a temple. Can heal or cure player characters. |
Hireling | Will accompany the party for a fee, to enhance or add to the party's skills. |
Promotor | Promotes player characters to a higher class, or grants a racial title. |
Quest character | Accompanies the party during a quest or as part of the storyline. |
Questgiver | Offers a quest, and will usually reward the party for its completion. |
Ruler | May need to be asked for permission to enter certain locations. |
Shopkeeper | Sells, identifies, repairs and buys items. |
Tavernkeep | Offers lodging, food, drink and gossip. |
Teacher | Teaches player characters expertise and (grand)mastery in their skills. |
Trader | Will sell a specific rare item, and buy another. |
Trainer | Will train player characters, or the entire party, to a higher level. |