Kill all Goblins: Difference between revisions

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Concept: [[Quest]]
{{story}}
 
== General Quest Info ==
Scope: [[Walkthru]]
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==<br> General Quest Info ==


Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
Quest: mainline (essential), subquest of [[Test of Promise and Loyalty]]<br>
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== Notes ==
== Notes ==
* A long time ago, the Goblins occupied [[Jaleb's Deep]] when they were lead by [[Orrim]]. Recently, they have been forced to leave.
* A long time ago, the Goblins occupied [[Jaleb's Deep]] when they were lead by [[Orrim]]. Recently, they have been forced to leave.
[[Category:Mainline quest|Test of Promise and Loyalty - Kill all Goblins]][[Category:Serenity]]

Latest revision as of 12:54, 25 October 2009

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Story

Time
Prologue
Plot
Choices
Cult of Meh
Rival Party
The Syrinx
Trees of Life
Quests

General Quest Info

Quest: mainline (essential), subquest of Test of Promise and Loyalty
Given by: Mekander (Serenity)
Prerequisites: quest accepted for the Test of Promise and Loyalty
Rewards:

Provides access to: none


Description

Questgiver

Mekander is a Seer who lives in one of the houses in Serenity town. He will be the party's mentor. At the start of the game he is outside, right in front of the party.

Purpose

This is one of five acts by which the party is tested to prove their worthiness. They are to hunt down and kill the Goblins that are making the forest unsafe.

Walkthru

Talk to Mekander. Accept the Test of Promise and Loyalty, and he will explain the subquests. You will find the Goblins in the forest. Kill all of them. If you get seriously wounded in the process, visit The Medicary.

You can report back to Mekander right after this subquest has been completed, if you wish.


Notes

  • A long time ago, the Goblins occupied Jaleb's Deep when they were lead by Orrim. Recently, they have been forced to leave.