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  • ...ers can guide their party [[underwater]], so that they do not run out of [[underwater breathing|breath]] so quickly. Grandmasters even bring their party [[mounta <td>Double breathing time underwater, and [[drowning speed]] halved.</td> ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...room, a trapdoor will close above their heads. They will need to find the underwater exit on the lowest floor. ''Underwater exit, part of lost dungeon level by Baleminotu'' ...
    2 KB (365 words) - 15:03, 30 September 2010
  • ...rt pathfinders cross maps even faster, while masters can guide their party underwater, so that they do not run out of breath so quickly. Grandmasters even bring <td bgcolor="#F08040">Double [[breathing]] time underwater, and [[drowning speed]] halved</td> ...
    3 KB (422 words) - 00:51, 1 February 2013
  • Find the power crystals and leave by the underwater exit, then return with them to August. The High Seer will send you to [[Mek ...
    2 KB (248 words) - 23:35, 3 February 2013
  • <td>[[swimming|shorter underwater breathing]]</td> ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...Air magic determines strength of the spell in the outdoors and water magic underwater and out to sea. There may also be certain special areas where different mag ...
    10 KB (1,535 words) - 01:32, 9 November 2011
  • ...Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and fo ...
    18 KB (2,687 words) - 22:36, 16 September 2010
  • <td>Enables a character to [[breath]]e underwater for 30 [[minute]]s per point of power.</td> ...
    19 KB (2,879 words) - 17:01, 30 September 2010