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  • * Music & Sound ...[[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always ...
    2 KB (279 words) - 16:49, 30 September 2010
  • ...ngeon]]s, etcetera. Text messages and [[voice]], as well as [[sound effect|sound]] and [[cut scene|visual]] effects provide additional information from the ...
    965 bytes (150 words) - 11:36, 2 September 2010
  • ...hem most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded ...
    21 KB (3,657 words) - 23:14, 6 September 2010
  • * Blackcoatman - sound engineer ...
    2 KB (340 words) - 02:33, 21 December 2012
  • <td>A river with its own sound to create a forum</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • As they sound across our sacred land of old. ...
    19 KB (3,531 words) - 12:45, 25 October 2009
  • ...y, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • ...and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instr ...
    10 KB (1,612 words) - 23:07, 8 January 2011
  • Recognized sound formats for voice in [[Might and Magic Tribute]] are .mp3, .wav and .wma. ...
    764 bytes (119 words) - 23:10, 8 February 2013
  • <td>The character's voice. It will soon sound familiar.</td> ...
    4 KB (704 words) - 23:30, 8 February 2013