Hints and tips: Difference between revisions
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{{Playing Guide}} | |||
On this page, [[player]]s will find general '''hints and tips''' to help them ahead with the [[game]]. These are intended to increase the gaming experience by eliminating pitfalls and other hindrances to the player's enjoyment. | On this page, [[player]]s will find general '''hints and tips''' to help them ahead with the [[game]]. These are intended to increase the gaming experience by eliminating pitfalls and other hindrances to the player's enjoyment. | ||
==Party composition== | ==Party composition== | ||
==Start of the game== | ==Start of the game== | ||
* Don't forget to check all [[player character]]s' [[inventory|inventories]] and put their initial possessions to good use. [[Equip]] them with their [[weapon]]s, [[armour]] and [[jewelry]], and let the [[student]]s read their spellbooks. Spend their free [[skillpoint]]s, unless you want to save those for a [[skill]] they haven't learned yet. Now you are ready. | * Don't forget to check all [[player character]]s' [[inventory|inventories]] and put their initial possessions to good use. [[Equip]] them with their [[weapon]]s, [[armour]] and [[jewelry]], and let the [[student]]s read their spellbooks. Spend their free [[skillpoint]]s, unless you want to save those for a [[skill]] they haven't learned yet. Now you are ready. | ||
==Notes== | ==Notes== | ||
==Inventory== | ==Inventory== | ||
==Saving== | ==Saving== | ||
==Shops== | ==Shops== | ||
==Travel== | ==Travel== | ||
[[Category:Playing Guide]] | [[Category:Playing Guide]] |
Latest revision as of 12:05, 6 September 2008
Project | Knowledge Base | Playing Guide | Coding |
Playing Guide
On this page, players will find general hints and tips to help them ahead with the game. These are intended to increase the gaming experience by eliminating pitfalls and other hindrances to the player's enjoyment.
Party composition
Start of the game
- Don't forget to check all player characters' inventories and put their initial possessions to good use. Equip them with their weapons, armour and jewelry, and let the students read their spellbooks. Spend their free skillpoints, unless you want to save those for a skill they haven't learned yet. Now you are ready.