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  • '''Identify Item''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[item]]s. [[Genie]]s begin the [[game]] with basic knowle ...alue, ranging from 0 (default: always identified) to 50, which must be met to identify it. ...
    3 KB (413 words) - 00:15, 28 January 2013
  • '''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Human]], [[ ...alue, ranging from 0 (default: always identified) to 50, which must be met to identify it. ...
    3 KB (427 words) - 00:54, 28 January 2013
  • '''Pathfinding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to find one's way on the [[map]]. [[Troll]], [[Elf]] and [[Genie]] [[Explorer] ...time required for map crossings. No map crossing can, however, be reduced to less than one day. Expert pathfinders cross maps even faster, while masters ...
    3 KB (422 words) - 00:51, 1 February 2013
  • {{to do|Create concept art (black & white suffices) for the interior view of a g <td>[[Cascadin]] ([[Timberfall]])</td> ...
    8 KB (1,120 words) - 17:12, 27 January 2013
  • ...a type of [[armour]] intended to protect the hands. They form no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use gauntlets. ...
    4 KB (617 words) - 19:50, 16 September 2010
  • ...Runemaster]]s, as well as by [[Thief|Thieves]] although they won't be able to master it beyond the rank of [[expert]]. * [[Master Guild of Grey]] ([[Timberfall]]) ...
    5 KB (702 words) - 17:42, 9 November 2011
  • ...[[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s ...is not paid. In addition, the stealing skill affects a character's chance to pick locks. ...
    3 KB (424 words) - 23:54, 30 January 2013
  • {{to do|Create the missing tracks.}} ...rea. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • ...s a type of [[armour]] intended to protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use a helm. Helms cannot be combined with [[crown]]s or [[hat]]s. ...
    3 KB (543 words) - 17:48, 16 September 2010
  • ...gh, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it. ...re damage when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff. ...
    3 KB (425 words) - 00:24, 11 November 2011
  • ...character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class. ...walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemaster ...
    2 KB (315 words) - 21:22, 5 February 2013
  • {{to do|Create concept art (black & white suffices) for the interior view of a t ...pellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train. ...
    6 KB (800 words) - 00:42, 6 November 2011
  • Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (ea * [[Ebony]], the river flowing through Ryft from east to west ...
    7 KB (1,046 words) - 23:47, 6 September 2010
  • '''Dodging''' is the [[combat]] skill to evade enemy attacks. The skill is not available at the start of the [[game] <td bgcolor="#C0FFC0">[[Brill]] ([[Timberfall]])<br/>[[Julie]] ([[Serenity (province)|Serenity]])</td> ...
    2 KB (363 words) - 23:20, 26 January 2013
  • ...]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s. ...pped melee weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well. ...
    3 KB (405 words) - 00:36, 11 February 2013
  • {{to do|Create interior renders for apothecaries that fit additional styles of [ <td>[[Cascadin]] ([[Timberfall]])</td> ...
    3 KB (471 words) - 15:10, 30 September 2010
  • '''Bow''' is the [[combat]] skill to fire a [[Bow (weapon)|Bow]], a ranged [[weapon]]. It is the only ranged com ...the range at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution. ...
    3 KB (483 words) - 00:16, 13 November 2011
  • ...tanasfeld, the [[Sea of Mist (sea)|Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and t * [[Timberfall]] ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s. ...rone will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect ...
    2 KB (236 words) - 15:44, 21 September 2010
  • {{to do|Create interior renders for armour shops that fit additional styles of [ <td>[[Cascadin]] ([[Timberfall]])</td> ...
    4 KB (539 words) - 16:21, 30 September 2010
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