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== Available Positions ==
{{project}}
{{to do|Check the category [[:Category:Things to do|Things to do]] for things that you can do right now.}}
There are various ways to '''contribute''' to Might and Magic Tribute.


==Join the team==
We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:
* Coding (C# programming, XML files, tools)
* Level design (from floor plans to 3D creation)
* 3D Modelling
* Animation
* 2D Art
* Music & Sound
* Game design (a.o. dialogues, journals, stories, manual)
* Support (PR, wiki, forum, website, assets)


We currently have positions to be filled in the MMT team in the following areas:
From version 0.5 onward, we are also looking for testers and voices.


'''C# Programming''' - experience in C# is mandatory, as well as an affinity for games. Knowledge of DirectX as well as XML is greatly appreciated.
If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.  


'''3D Modelling''' - experience with creating low poly models in apps like 3DSmax, Lightwave, MilkShape3D etc. required. We are also looking for modellers to render cutscenes and still images.
==From outside the team==
If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a [[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.


'''Level Editing''' - experience, as in having created levels for other games, is helpful.
==Participate on the forums==
Join the forums at [http://www.castlegobs.nl/ Castle Gobs] and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.


'''Sound Engineering'''
==Support the project financially==
While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a [https://sourceforge.net/project/project_donations.php?group_id=145345 donation]. Follow the instructions at SourceForge.


 
[[Category:Project]][[Category:Things to do]]
If you are interested in joining the team and have some experience in any of the areas listed, then please contact our project lead, [[Ribannah]].

Latest revision as of 16:49, 30 September 2010

Project Knowledge Base Playing Guide Coding

Project

Development Team
How can I contribute?
Construction
Testing
Gallery
Releases
Press
Contact information

To do Other pages with things to do How can I contribute?
Check the category Things to do for things that you can do right now.


There are various ways to contribute to Might and Magic Tribute.

Join the team

We are constantly looking for new recruits. There is still plenty to do in all areas of development, including:

  • Coding (C# programming, XML files, tools)
  • Level design (from floor plans to 3D creation)
  • 3D Modelling
  • Animation
  • 2D Art
  • Music & Sound
  • Game design (a.o. dialogues, journals, stories, manual)
  • Support (PR, wiki, forum, website, assets)

From version 0.5 onward, we are also looking for testers and voices.

If you have relevant skills, and the time to put them to good use, don't hesitate to contact us and show some samples of your work.

From outside the team

If you are not part of the team, you can still help out. Find something in this Wiki or in the latest version of the game that needs work - a monster to create, a dungeon to design, a story to write, a sound to compose, etc. - and go ahead. There are no promises, but we are always prepared to consider your work.

Participate on the forums

Join the forums at Castle Gobs and comment on the releases and images of the month, ask questions, make suggestions, etc. All of this is very helpful to keep the project on track.

Support the project financially

While this is a non-commercial endeavour, costs are being made. You can help the project survive by making a donation. Follow the instructions at SourceForge.