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{{ | {{Text}} | ||
'''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[ | '''Texts''' play an important part in the game. Not only do they provide the [[player]] with information, but the [[party]] has to actively engage in [[dialogue]]s in order to make progress. Texts let the player follow the [[story]]line, give some background, add to the atmosphere, and present the player with choices. | ||
== | ==Locations of text== | ||
Texts can be found in the game world itself, from simple [[sign]]s to [[obelisk]] messages, [[dialogue]]s and entire books. In addition, game management provides [[log]]s, [[autonotes]] and a [[questbook]]. Furthermore, supporting text can be found in various places outside the game, for instance in the [[manual]]. | |||
[[Category:Knowledge Base]][[Category:Text| ]] | |||
[[Category:Knowledge Base]][[Category:Text]] |
Latest revision as of 01:23, 8 November 2011
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Text
Book of Ceth
Prophecies
Beauty of War
Trees of Life
Dialogues
Messages
Plaques
Signs
Recipes
Texts play an important part in the game. Not only do they provide the player with information, but the party has to actively engage in dialogues in order to make progress. Texts let the player follow the storyline, give some background, add to the atmosphere, and present the player with choices.
Locations of text
Texts can be found in the game world itself, from simple signs to obelisk messages, dialogues and entire books. In addition, game management provides logs, autonotes and a questbook. Furthermore, supporting text can be found in various places outside the game, for instance in the manual.