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{{ | {{Object}} | ||
An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered. | An '''object''' is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the [[party]] can do with an object, but sometimes this is something that needs to be discovered. | ||
Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance). | Note that a [[dungeon]] is not an object but it is usually represented on the [[map]] by an object (a building or at least an entrance). | ||
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[[Category:Knowledge Base]][[Category:Object]] | [[Category:Knowledge Base]][[Category:Object]] |
Latest revision as of 13:41, 5 September 2010
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Object
Building
Ship
Boost
Obelisk
Control
Container
Landscape
Furniture
Sign
Miscellaneous
An object is something that is not alive, and cannot be picked up like an item. While some objects are only scenery, most objects can be operated in some way or another. For instance, they can be entered, negotiated or moved. In most cases, it is obvious what the party can do with an object, but sometimes this is something that needs to be discovered.
Note that a dungeon is not an object but it is usually represented on the map by an object (a building or at least an entrance).