Training Hall: Difference between revisions

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{{shop}}
{{to do|Create concept art (black & white suffices) for the interior view of a training hall.<br/>Create interior renders for training halls that fit several styles of [[architecture]].}}
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.
A '''training hall''' is a [[shop]] that offers [[training]] to the [[party]] or to individual [[player character]]s. Many [[town]]s in [[Karigor]] have one. By training, player characters gain higher [[level]]s, and with levels come additional [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train.


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==List of training halls==
==List of training halls==
<table cellspacing="1" width="100%" style="text-align:left;">
<table cellspacing="1" width="75%" style="text-align:left;">
   <tr>
   <tr>
     <td width="20%"><b>name</b></td>
     <td width="20%"><b>name</b></td>
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   <tr>
   <tr>
     <td>[[Necromancers' Guild]]</td>
     <td>[[Necromancers' Guild]]</td>
     <td>[[Heronport]] ([[Nannaria]])</td>
     <td>[[M'Akal]] ([[Nannaria]])</td>
     <td>70</td>
     <td>70</td>
     <td>party</td>
     <td>party</td>
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==Concept art==
==Concept art==
<p style="background-color:yellow;">To do: create concept art (black & white suffices) for the interior view of a training hall.</p>
No images are available at this time.
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----


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In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.  
In the [[game]], [[interior]] renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.  


<p style="background-color:yellow;">To do: create interior renders for training halls that fit several styles of [[architecture]].</p>
No images are available at this time.
----


----
[[Category:Training Hall| ]][[Category:Shop]][[Category:Things to do]]
[[Category:Training Hall]][[Category:Shop]][[Category:Things to do]]

Latest revision as of 00:42, 6 November 2011

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Map

Karigor
Province
Surface
Topology
Dungeon
Boost
Shop
Travel

Shop

Apothecary
Armour Shop
Bank
Dockyard
General Store
Guild
Magic Shop
Palace
Stable
Tavern
Temple
Town Hall
Training Hall
Weapon Shop
Miscellaneous

To do Other pages with things to do How can I contribute?
Create concept art (black & white suffices) for the interior view of a training hall.
Create interior renders for training halls that fit several styles of architecture.


A training hall is a shop that offers training to the party or to individual player characters. Many towns in Karigor have one. By training, player characters gain higher levels, and with levels come additional hitpoints, spellpoints and skillpoints. Most training halls have a maximum level to which they can train.

The six Towers of Learning in Soronne, and the Necromancers' Guild in Nannaria, are guilds as well as training halls.


List of training halls

name location max level trains style open stay per level
The Tutorial Kalimar (Terrax) unlimited party stone 10:00-17:00 7 days; out at 09:00
Caithream Hall Marduk (Semiramis) 70 party stone 10:00-17:00 7 days; out at 09:00
East Wind Up Potz (Murlank) 50 party wood 10:00-17:00 7 days; out at 09:00
Starleaf Academy Cascadin (Timberfall) 70 party wood 10:00-17:00 7 days; out at 09:00
Necromancers' Guild M'Akal (Nannaria) 70 party stone 22:00-05:00 7 days; out at 21:00
Lost Boys Masquerade (Typhon Expanse) 50 party stone 22:00-05:00 7 days; out at 21:00
Buktu's University Black Forge (Ryft) 30 party boulder 10:00-17:00 7 days; out at 09:00
Circle of Steel Soronne (Soronne) 30
50
50
Warriors
Knights
Rangers
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Dragonskull Soronne (Soronne) 30
50
50
Adventurers
Monks
Bards
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Eldrar's Tower Soronne (Soronne) 30
50
50
Apprentices
Sorcerers
Necromancers
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Hraldrake's Crossing Soronne (Soronne) 30
50
50
Scholars
Druids
Runemasters
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Shadow Tower Soronne (Soronne) 30
50
50
Agents
Assassins
Thieves
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Tork the Mild's Staff Soronne (Soronne) 30
50
50
Acolytes
Clerics
Saints
stone 10:00-17:00 1 day
2 days; out at 09:00
2 days; out at 09:00
Thralldome Verdigris (S'Fauni) 50 party boulder 10:00-17:00 7 days; out at 09:00
Barbar's Gym Volos (Mt. Pilanteko) 30 party stone 10:00-17:00 7 days; out at 09:00
Mental Tactics Serenity (Serenity) 10
10
Explorers
Students
stone 10:00-17:00 2 hours
Madi's Garden Iotneheim (Etanasfeld) 30 party boulder 10:00-17:00 7 days; out at 09:00

Concept art

No images are available at this time.


Interior renders

In the game, interior renders appear in .jpg format and measure 768 x 576. To create them in a larger size is ok. Citizens should not be included in the render.

No images are available at this time.