Stealing

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Stealing is the miscellaneous skill to gain unauthorized access to spaces or property. Human, Vampire and Genie Explorers may begin the game with basic knowledge of this skill. But all might-oriented player characters can pick up the skill early on, while Apprentices and eventually Clerics can learn it later.

Description

The Stealing skill allows characters to take items that don't belong to them from shops, or to steal gold or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick locks.

Technical notes

  • Every non-player character and every lock has a picking value, which must be met to be successful.
  • The best robber among the conscious party members makes the attempt.

Acquisition

The Stealing skill can be acquired at the following guilds:


Expertise

Mastery of the skill influences its effectiveness. The various effects are cumulative.

Stealing
mastery normal expert master grandmaster
teachers Lamina Vault (Typhon Expanse)
[[]] (Soronne)
Darcie Darby (Terrax) Manolo LeFang (Eftling)
class   Explorer
Warrior, Adventurer, Apprentice Agent
Knight, Ranger, Monk, Cleric, Sorcerer, Necromancer Assassin, Bard Thief
effect Ability to steal and pick locks Double effect of skill Triple effect of skill Quintuple effect of skill