Statistic

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ATTRIBUTE Primary Statistic Resistance Secondary
Name Portrait Voice Gender Age Race Title Class Level Experience Skillpoints
Might Magic Endurance Speed Accuracy Luck
Generic Fire Air Water Earth Spirit Mind Body Light Grey Dark
Hitpoints Spellpoints ArmourClass PrimaryHit Damage SecondaryHit Damage RangedHit Damage


A statistic is an attribute that describes a natural characteristic of a player character, like their might or speed. Their values are listed on the character's Statistics screen.

The initial values depend on a player character's race but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various boosts, potions and item enchantments during the game. These effects may be either permanent or temporary.


Thresholds

The effect of statistics (and some other attributes) on a character's performance is nonlinear. This is realized mathematically with the use of thresholds. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative effect. Thresholds are the same as in Might and Magic 6 through 9.

value effect value effect
< 3-6408
3-5509
5-47510
7-310011
9-212512
11-115013
13017514
15120015
17222516
19325017
21427518
25530019
30635020
35740025

List of statistics

attribute description influenced by affects
Might Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat. race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age, spells primary damage, secondary damage, ranged damage
Magic Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints. race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age, spells spellpoints
Endurance Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints. race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age, spells hitpoints
Accuracy Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat. race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age, spells primary (chance to) hit, secondary hit, ranged hit
Speed Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks. race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age, spells armour class, recovery time
Luck Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps. race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age, spells resistances to magic, trap damage