Statistic
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ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
A statistic is an attribute that describes a natural characteristic of a player character, like their might or speed. Their values are listed on the character's Statistics screen.
The initial values depend on a player character's race but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various boosts, potions and item enchantments during the game. These effects may be either permanent or temporary.
List of statistics
attribute | description | influenced by | affects |
Might | Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat. | race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age | primary damage, secondary damage, ranged damage |
Magic | Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints. | race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age | spellpoints |
Endurance | Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints. | race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age | hitpoints |
Accuracy | Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat. | race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age | primary (chance to) hit, secondary hit, ranged hit |
Speed | Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks. | race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age | armour class, recovery time |
Luck | Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps. | race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age | resistances to magic, trap damage |