Spellcasting

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Revision as of 13:18, 27 March 2009 by Ribannah (talk | contribs) (→‎Expertise: table)
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All magic users in Might and Magic Tribute start with the generic skill of spellcasting. Students know this skill at the lowest level when the game begins. Explorers get the chance to learn it later, except when they choose to become a knight, but won't be able to master the skill beyond the rank of expert.

Description

Spellcasting is the basic ability to cast spells. Simple damaging spells, healing, illumination and protection are included. Some of the spells increase in effectiveness with higher spellcasting levels, others with knowledge and higher rank in the various schools of magic and the Identify Monster skill.

Expert rank in spellcasting must be achieved before a player character can learn any other magic skill.


Expertise

Mastery of the skill influences its effectiveness.
There is some variation per spell.

Spellcasting
mastery normal expert master grandmaster
class Student
Agent, Adventurer, Acolyte, Apprentice Scholar
Ranger, Assassin, Thief, Monk, Bard Cleric, Druid, Sorcerer Saint, Runemaster, Necromancer
general effect Ability to learn spells Allows the study of various schools of magic, depending on class. Recovery time is reduced Costs and effects are doubled Recovery time is reduced (further)

Spells