Spellbook

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A spellbook teaches the reader a single spell, which (s)he will then always remember. Only player characters with the appropriate skill and mastery of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal spell screen. If reading fails, the book remains.

Spellbooks can be bought in guilds and in magic shops, where the shop level and magic specialization determine what books can be found in such a location. They can also be found as treasure or loot. The grandmaster spellbooks of the path magics Light, Grey and Dark will not be available to the party until certain conditions are met.

All spellbooks can be identified by any player character that knows the Identify Item skill, and repaired by any character with the Repair skill, and have size 2x2 in the inventory.


Spellbooks

There are spellbooks for each spell in the game.

Spellbook Flavour text Value
Spellcasting
Mana Bolt A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills. 200
Fire