Spellbook: Difference between revisions
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A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains. | A '''spellbook''' teaches the reader a single [[spell]], which (s)he will then always remember. Only [[player character]]s with the appropriate [[skill]] and [[mastery]] of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal [[spell screen|spell tome]]. If reading fails, the book remains. | ||
Spellbooks can be bought in [[guild]]s and in [[magic | Spellbooks can be bought in [[guild]]s and in [[Magic Shop|magic shops]], where the shop level and [[Spell#Schools of magic|magic specialization]] determine what books can be found in such a location. They can also be found as treasure or loot. The [[grandmaster]] spellbooks of the path magics [[Light Magic|Light]], [[Grey Magic|Grey]] and [[Dark Magic|Dark]] will not be available to the [[party]] until certain conditions are met. | ||
All spellbooks have size 2x2 in the [[inventory]]. | All spellbooks have size 2x2 in the [[inventory]]. | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Fire | <td colspan="3" bgcolor="#EEEEEE"><i>[[Fire Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Air | <td colspan="3" bgcolor="#EEEEEE"><i>[[Air Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Water | <td colspan="3" bgcolor="#EEEEEE"><i>[[Water Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Earth | <td colspan="3" bgcolor="#EEEEEE"><i>[[Earth Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit | <td colspan="3" bgcolor="#EEEEEE"><i>[[Spirit Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Mind | <td colspan="3" bgcolor="#EEEEEE"><i>[[Mind Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Body | <td colspan="3" bgcolor="#EEEEEE"><i>[[Body Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Light | <td colspan="3" bgcolor="#EEEEEE"><i>[[Light Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Grey | <td colspan="3" bgcolor="#EEEEEE"><i>[[Grey Magic]]</i></td> | ||
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<td colspan="3" bgcolor="#EEEEEE"><i>[[Dark | <td colspan="3" bgcolor="#EEEEEE"><i>[[Dark Magic]]</i></td> | ||
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Latest revision as of 22:36, 16 September 2010
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See spell screen for the individual player character's collection of learned spells
A spellbook teaches the reader a single spell, which (s)he will then always remember. Only player characters with the appropriate skill and mastery of that skill are able to read a spellbook. After read by a single character, the spellbook dissipates and the spell is added to the character's personal spell tome. If reading fails, the book remains.
Spellbooks can be bought in guilds and in magic shops, where the shop level and magic specialization determine what books can be found in such a location. They can also be found as treasure or loot. The grandmaster spellbooks of the path magics Light, Grey and Dark will not be available to the party until certain conditions are met.
All spellbooks have size 2x2 in the inventory.
Spellbooks
There are spellbooks for each spell in the game. The subtype, based on the necessary mastery of the magic skill needed to learn the spell, determines the skill level needed to identify or repair a spellbook.
Subtypes
Level | ||
Subtype | Elemental and Self magic spellbooks | Path magic spellbooks |
Initiate's Book of Learning | 1 | 3 |
Expert's Book of Learning | 5 | 8 |
Master's Book of Learning | 10 | 14 |
Grandmaster's Book of Learning | 15 | 19 |
List of spellbooks
Spellbook | Flavour text | Value |
Spellcasting | ||
Book of Mana Bolt | A Mana Bolt is a blast of magical energy cast to hurt a single opponent. The bolt always hits and the damage takes the most favourable form from one of the 10 magic schools (Fire Bolt, Lightning Bolt, Ice Bolt, Rock Shard, Spirit Arrow, Shock Wave, Mind Blast, Dark Bolt, Shadow Dart, Light Bolt), depending on the caster's ID Monster and magic skills. | 200 |
Book of Mana Shower | Mana Shower spell shoots forth two spinning blades that each does 1 point + 1 point per level in spellcasting of physical damage if they successfully penetrate the armor of the opponent. For every additional magic skill the caster becomes an expert at, two additional blasts, sparks, spikes or sprays are added. They do 1 point + 1 point per spellcasting skill of damage of the type corresponding to the magic skill that produces them. | 200 |
Book of Illuminate | Illuminate combines the effect of a Torch Light and a Wizard Eye spell, illuminating the caster in a twofold sense. Duration is half an hour per point of spellcasting skill. Knowledge of the elemental magics determines the strength of the spell in various locations: Fire Magic indoors, Earth Magic underground, Air Magic outdoors and Water Magic underwater and out to sea, and allows the spell to differentiate between friend and foe. Expert level increases brightness and reveals treasure. Master level shows points of interest and has the brightest light, while grandmastery adds to the party's perception. | 300 |
Book of Cure | Cure heals 2 hp and attempts to cure any condition from which the target is suffering. Conditions can be cured 3 minutes after they are inflicted per point of skill in spellcasting. Initially, only sleep, drunk, fear and weakness are cured, each for an additional 1 SP. More severe conditions can only be cured if the caster has knowledge in the self magics. Expert Spirit enables the removal of curses, expert Mind removes paralysis and expert Body cures poison, each for an additional 6 SP. A master in Spirit magic can turn stoned characters back to flesh, master Mind can cure insanity and master Body cures diseases, each for 12 SP extra, while mastery of spellcasting is also required. | 300 |
Book of Magic Shield | With each magic school the caster has knowledge of, Magic Shield increases the corresponding resistance by 2 points per level of spellcasting. The casting cost of the spell also increases with 2 spell points per additional magic skill known. The duration of the spell is half an hour per point of spellcasting skill. At master level, the spell also grants Protection from Magic and at grandmaster level a Preservation effect is added for the duration of the spell. | 500 |
Book of Mana Pool | 1000 | |
Fire Magic | ||
Book of Fire Aura | 200 | |
Book of Oil Skin | 200 | |
Book of Immolation | 500 | |
Book of Fireball | 750 | |
Book of Fork | 1000 | |
Book of Inferno | 2000 | |
Book of Meteor Shower | 3000 | |
Book of Incinerate | 5000 | |
Air Magic | ||
Book of Jump | 200 | |
Book of Fleet Foot | 200 | |
Book of Feather Fall | 500 | |
Book of Eagle Eye | 750 | |
Book of Invisibility | 1000 | |
Book of Fly | 2000 | |
Book of Implosion | 3000 | |
Book of Starburst | 5000 | |
Water Magic | ||
Book of Black Ice | 200 | |
Book of Enchant | 200 | |
Book of Recharge | 500 | |
Book of Geyser | 750 | |
Book of Frostring | 1000 | |
Book of Town Portal | 2000 | |
Book of Ice Blast | 3000 | |
Book of Lloyd's Beacon | 5000 | |
Earth Magic | ||
Book of Stun | 200 | |
Book of Tremor | 200 | |
Book of Slow | 500 | |
Book of Stone Skin | 750 | |
Book of Rockblast | 1000 | |
Book of Earthbind | 2000 | |
Book of Death Blossom | 3000 | |
Book of Mass Distortion | 5000 | |
Spirit Magic | ||
Book of Bless | 200 | |
Book of Turn Undead | 200 | |
Book of Luggage | 500 | |
Book of Heroism | 750 | |
Book of Faith | 1000 | |
Book of Raise Dead | 2000 | |
Book of Shared Life | 3000 | |
Book of Resurrection | 5000 | |
Mind Magic | ||
Book of Curse | 200 | |
Book of Charm | 200 | |
Book of Create Item | 500 | |
Book of Enrage | 750 | |
Book of Focus | 1000 | |
Book of Psychic Shock | 2000 | |
Book of Paralyze | 3000 | |
Book of Enslave | 5000 | |
Body Magic | ||
Book of Heal | 200 | |
Book of Create Food | 200 | |
Book of Poison | 500 | |
Book of Regenerate | 750 | |
Book of Deflect | 1000 | |
Book of Flying Fist | 2000 | |
Book of Disease | 3000 | |
Book of Power Cure | 5000 | |
Light Magic | ||
Book of Summon | 800 | |
Book of Dispel Magic | 1200 | |
Book of Day of the Gods | 2000 | |
Book of Prismatic Light | 3000 | |
Book of Day of Protection | 4000 | |
Book of Hour of Power | 6000 | |
Book of Sunray | 8000 | |
Book of Divine Intervention | 10000 | |
Grey Magic | ||
Book of Incognito | 800 | |
Book of Illusion | 1200 | |
Book of Blind | 2000 | |
Book of Teleport | 3000 | |
Book of Phasing | 4000 | |
Book of Doppleganger | 6000 | |
Book of Hailstorm | 8000 | |
Book of Time Gate | 10000 | |
Dark Magic | ||
Book of Death Ripple | 800 | |
Book of Shrinking Ray | 1200 | |
Book of Shrapmetal | 2000 | |
Book of Control Undead | 3000 | |
Book of Dragonbreath | 4000 | |
Book of Pain Reflection | 6000 | |
Book of Souldrinker | 8000 | |
Book of Armageddon | 10000 |