http://www.castlegobs.nl/wiki/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0MMTributeWiki - New pages [en]2024-03-29T05:00:36ZFrom MMTributeWikiMediaWiki 1.41.0http://www.castlegobs.nl/wiki/index.php/LevelLevel2013-02-18T09:30:08Z<p>Ribannah: Created page with "{{player character}} {{attributes}} The '''level''' of a player character is a primary attribute that indicates their general development. With each new level a characte..."</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
<br />
The '''level''' of a [[player character]] is a [[primary attribute]] that indicates their general development. With each new level a character gets more [[hitpoint]]s, [[spellpoint]]s and [[skillpoint]]s. To gain a level, a character must gather [[experience]] and [[training|train]]. Only once they have earned a [[title]], are characters allowed to train beyond level 25.<br />
<br />
==Description==<br />
A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.<br />
----<br />
<br />
==Benefits==<br />
Attaining a higher level gives a player character:<br />
* [[skillpoint]]s to spend on the character's [[skill]]s;<br />
* more [[hitpoint]]s, depending on [[class]] and [[race]] + [[title]];<br />
* more [[spellpoint]]s, depending on class and race + title;<br />
* an increase in strength of their racial [[ability]];<br />
* tougher opposition in the [[Arena]].<br />
----<br />
<br />
==Gaining levels==<br />
The experience points required to level up increase according to the formula<br />
<br />
::XP (L) = XP (L-1) + 1,000 * L<br><br />
<br />
where XP (1) = 1,000, L = level, XP = total experience points.<br />
<br />
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at [[start-up]]. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on. <br/><br/><br />
<br />
<table cellspacing="1" width="100%" style="text-align:right;"><br />
<tr><br />
<td width="10%"><b>Level</b> x 1000 XP</td><br />
<td width="9%"><b>0+</b></td><br />
<td width="9%"><b>10+</b></td><br />
<td width="9%"><b>20+</b></td><br />
<td width="9%"><b>30+</b></td><br />
<td width="9%"><b>40+</b></td><br />
<td width="9%"><b>50+</b></td><br />
<td width="9%"><b>60+</b></td><br />
<td width="9%"><b>70+</b></td><br />
<td width="9%"><b>80+</b></td><br />
<td width="9%"><b>90+</b></td><br />
</tr><br />
<tr><br />
<td><b>1</b></td><br />
<td>1</td><br />
<td>66</td><br />
<td>231</td><br />
<td>496</td><br />
<td>861</td><br />
<td>1326</td><br />
<td>1891</td><br />
<td>2556</td><br />
<td>3321</td><br />
<td>4186</td><br />
</tr><br />
<tr><br />
<td><b>2</b></td><br />
<td>3</td><br />
<td>78</td><br />
<td>253</td><br />
<td>528</td><br />
<td>903</td><br />
<td>1378</td><br />
<td>1953</td><br />
<td>2628</td><br />
<td>3403</td><br />
<td>4278</td><br />
</tr><br />
<tr><br />
<td><b>3</b></td><br />
<td>6</td><br />
<td>91</td><br />
<td>276</td><br />
<td>561</td><br />
<td>946</td><br />
<td>1431</td><br />
<td>2016</td><br />
<td>2701</td><br />
<td>3486</td><br />
<td>4371</td><br />
</tr><br />
<tr><br />
<td><b>4</b></td><br />
<td>10</td><br />
<td>105</td><br />
<td>300</td><br />
<td>595</td><br />
<td>990</td><br />
<td>1485</td><br />
<td>2080</td><br />
<td>2775</td><br />
<td>3570</td><br />
<td>4465</td><br />
</tr><br />
<tr><br />
<td><b>5</b></td><br />
<td>15</td><br />
<td>120</td><br />
<td>325</td><br />
<td>630</td><br />
<td>1035</td><br />
<td>1540</td><br />
<td>2145</td><br />
<td>2850</td><br />
<td>3655</td><br />
<td>4560</td><br />
</tr><br />
<tr><br />
<td><b>6</b></td><br />
<td>21</td><br />
<td>136</td><br />
<td>351</td><br />
<td>666</td><br />
<td>1081</td><br />
<td>1596</td><br />
<td>2211</td><br />
<td>2926</td><br />
<td>3741</td><br />
<td>4656</td><br />
</tr><br />
<tr><br />
<td><b>7</b></td><br />
<td>28</td><br />
<td>153</td><br />
<td>378</td><br />
<td>703</td><br />
<td>1128</td><br />
<td>1653</td><br />
<td>2278</td><br />
<td>3003</td><br />
<td>3828</td><br />
<td>4753</td><br />
</tr><br />
<tr><br />
<td><b>8</b></td><br />
<td>36</td><br />
<td>171</td><br />
<td>406</td><br />
<td>741</td><br />
<td>1176</td><br />
<td>1711</td><br />
<td>2346</td><br />
<td>3081</td><br />
<td>3916</td><br />
<td>4851</td><br />
</tr><br />
<tr><br />
<td><b>9</b></td><br />
<td>45</td><br />
<td>190</td><br />
<td>435</td><br />
<td>780</td><br />
<td>1225</td><br />
<td>1770</td><br />
<td>2415</td><br />
<td>3160</td><br />
<td>4005</td><br />
<td>4950</td><br />
</tr><br />
<tr><br />
<td><b>10</b></td><br />
<td>55</td><br />
<td>210</td><br />
<td>465</td><br />
<td>820</td><br />
<td>1275</td><br />
<td>1830</td><br />
<td>2485</td><br />
<td>3240</td><br />
<td>4095</td><br />
<td>5050</td><br />
</tr><br />
<tr><br />
<td><b>skillpoints</b></td><br />
<td><b>50</b></td><br />
<td><b>110</b></td><br />
<td><b>180</b></td><br />
<td><b>260</b></td><br />
<td><b>350</b></td><br />
<td><b>450</b></td><br />
<td><b>560</b></td><br />
<td><b>680</b></td><br />
<td><b>810</b></td><br />
<td><b>950</b></td><br />
</tr><br />
</table><br/><br />
<br />
Some [[item]] [[enchantment]]s and [[well]]s can give a character a temporary increase in level without training. This does not provide extra skillpoints.<br />
----<br />
<br />
==Training halls==<br />
With the exception of [[The Tutorial]] in [[Kalimar]] ([[Terrax]]), every [[Training Hall]] has a maximum level to which they can train player characters. Some Training Halls specialize in the [[class]]es and train individual characters, while others accept the entire [[party]].<br />
----<br />
<br />
[[Category:Primary attribute]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AgeAge2013-02-17T22:04:26Z<p>Ribannah: /* Unnatural aging */ +</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
The '''age''' of a [[player character]] is the difference between the current [[date]] and their [[date of birth]], which is chosen when the character is [[character creation|created]]. This [[primary attribute]] normally changes with 1 [[day]] per 24 [[hour]]s, but some [[magic]]al effects can change this.<br />
<br />
In the [[game]], the age of each [[party]] member, in [[year]]s, is listed on the [[Overview screen]].<br />
----<br />
<br />
==Effects on gameplay==<br />
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors, divided by 100.<br />
<br />
<table cellspacing="1" width="60%"><br />
<tr><br />
<td width="20%"><b>statistic</b></td><br />
<td width="20%"><b>-49 years</b></td><br />
<td width="20%"><b>50-99 years</b></td><br />
<td width="20%"><b>100-149 years</b></td><br />
<td width="20%"><b>150+ years</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Might</b></td><br />
<td>100</td><br />
<td>75</td><br />
<td>40</td><br />
<td>10</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Magic</b></td><br />
<td>100</td><br />
<td>150</td><br />
<td>100</td><br />
<td>10</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Endurance</b></td><br />
<td>100</td><br />
<td>75</td><br />
<td>40</td><br />
<td>10</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Speed</b></td><br />
<td>100</td><br />
<td>75</td><br />
<td>40</td><br />
<td>10</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Accuracy</b></td><br />
<td>100</td><br />
<td>75</td><br />
<td>40</td><br />
<td>10</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Luck</b></td><br />
<td>100</td><br />
<td>100</td><br />
<td>100</td><br />
<td>100</td><br />
</tr><br />
</table><br />
----<br />
<br />
==Unnatural aging==<br />
<br />
<table cellspacing="1" width="100%"><br />
<tr><br />
<td width="20%"><b>sources affecting age</b></td><br />
<td width="40%"><b>permanent</b></td><br />
<td width="40%"><b>temporary</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#90D0D0">[[Fountain]]</td><br />
<td>[[Fountain of Youth]] removes all unnatural aging</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Monster]]</td><br />
<td>some monsters can cause unnatural aging</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#80F040">[[Potion]]</td><br />
<td>[[Potion of Rejuvination]] removes all unnatural aging</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#4080F0">[[Spell]]</td><br />
<td>[[Divine Intervention]] increases age</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#90B0F0">[[Well]]</td><br />
<td>[[Well of Wonders]] chance of adding 1 year to age</td><br />
<td></td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Primary attribute]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/EnduranceEndurance2013-02-17T21:34:13Z<p>Ribannah: Created page with "{{player character}} {{attributes}} '''Endurance''' is the statistic that indicates the player character's toughness. The initial value of this attribute depends on [..."</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
'''Endurance''' is the [[statistic]] that indicates the [[player character]]'s toughness. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created. <br />
<br />
During the [[game]], a character's endurance will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.<br />
<br />
==Description==<br />
Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.<br />
----<br />
<br />
==Effect==<br />
Endurance affects the number of [[hitpoint]]s that a player character has. The statistic's effect on hitpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.<br />
<br />
A high enough value of endurance allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.<br />
----<br />
<br />
==Sources of endurance==<br />
[[Character creation]] assigns a base value of endurance dependent on [[race]]: [[Troll]] 21, [[Ogre]] 15, [[Genie]], [[Human]], [[Vampire]] 11, [[Elf]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of endurance therefore varies from 7 to 31.<br />
<br />
==Sources of magic==<br />
<table cellspacing="1" width="100%"><br />
<tr><br />
<td width="20%"><b>source of endurance</b></td><br />
<td width="40%"><b>permanent</b></td><br />
<td width="40%"><b>temporary</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Age]]</td><br />
<td>minus for old age</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#F090B0">[[Barrel]]</td><br />
<td>+2 from every [[green liquid]]</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Condition]]</td><br />
<td></td><br />
<td>some conditions affect endurance until the character is cured</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Equipment]]</td><br />
<td></td><br />
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact endurance when the [[item]] is equipped</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0F090">[[Flame]]</td><br />
<td></td><br />
<td>[[Flame of Day of the Gods]] (+35)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#90D0D0">[[Fountain]]</td><br />
<td></td><br />
<td>[[Fountain of +10 Endurance]]<br/>[[Fountain of +25 Statistics]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#80F040">[[Potion]]</td><br />
<td>[[Potion of Pure Endurance]] (+50)</td><br />
<td>[[Potion of Endurance Boost]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Race]]</td><br />
<td></td><br />
<td>minus for a Vampire during daytime</td><br />
</tr><br />
<tr><br />
<td bgcolor="#4080F0">[[Spell]]</td><br />
<td></td><br />
<td>[[Day of the Gods]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#F0B090">[[Throne]]</td><br />
<td>+10 for the appropriate race on the right day</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#90B0F0">[[Well]]</td><br />
<td>[[Well of +2 Endurance]] (8 charges)</td><br />
<td>[[Well of +30 Endurance]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">Other</td><br />
<td></td><br />
<td></td><br />
</tr><br />
</table><br />
----<br />
<br />
==Technical notes==<br />
* There is no upper or lower limit to the value of a statistic.<br />
----<br />
<br />
[[Category:Statistic]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Magic_(statistic)Magic (statistic)2013-02-17T19:37:48Z<p>Ribannah: /* Sources of magic */</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
'''Magic''' is the [[statistic]] that indicates the [[player character]]'s potential to cast [[spell]]s. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created. <br />
<br />
During the [[game]], a character's magic will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.<br />
<br />
==Description==<br />
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.<br />
----<br />
<br />
==Effect==<br />
Magic affects the number of [[spellpoint]]s that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.<br />
<br />
A high enough value of magic allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.<br />
----<br />
<br />
==Sources of magic==<br />
[[Character creation]] assigns a base value of magic dependent on [[race]]: [[Genie]] 21, [[Elf]] 15, [[Human]], [[Ogre]], [[Troll]] 11, [[Vampire]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of magic therefore varies from 7 to 31.<br />
<br />
<table cellspacing="1" width="100%"><br />
<tr><br />
<td width="20%"><b>source of magic</b></td><br />
<td width="40%"><b>permanent</b></td><br />
<td width="40%"><b>temporary</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Age]]</td><br />
<td>factor of 150, 100, 10 from old age</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#F090B0">[[Barrel]]</td><br />
<td>+2 from every [[blue liquid]]</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Condition]]</td><br />
<td></td><br />
<td>some conditions affect magic until the character is cured</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Equipment]]</td><br />
<td></td><br />
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact magic when the [[item]] is equipped</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0F090">[[Flame]]</td><br />
<td></td><br />
<td>[[Flame of Day of the Gods]] (+35)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#90D0D0">[[Fountain]]</td><br />
<td></td><br />
<td>[[Fountain of +10 Magic]]<br/>[[Fountain of +25 Statistics]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#80F040">[[Potion]]</td><br />
<td>[[Potion of Pure Magic]] (+50)</td><br />
<td>[[Potion of Magic Boost]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Race]]</td><br />
<td></td><br />
<td>minus for a Vampire during daytime</td><br />
</tr><br />
<tr><br />
<td bgcolor="#4080F0">[[Spell]]</td><br />
<td></td><br />
<td>[[Day of the Gods]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#F0B090">[[Throne]]</td><br />
<td>+10 for the appropriate race on the right day</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#90B0F0">[[Well]]</td><br />
<td>[[Well of +2 Magic]] (8 charges)</td><br />
<td>[[Well of +30 Magic]]<br/>[[Well of +30 Magic and Luck]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">Other</td><br />
<td></td><br />
<td></td><br />
</tr><br />
</table><br />
----<br />
<br />
==Technical notes==<br />
* There is no upper or lower limit to the value of a statistic.<br />
----<br />
<br />
[[Category:Magic]][[Category:Statistic]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/MightMight2013-02-17T18:00:12Z<p>Ribannah: /* Sources of might */</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
'''Might''' is the [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent when the character is created. <br />
<br />
During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary.<br />
<br />
==Description==<br />
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.<br />
----<br />
<br />
==Effect==<br />
Might affects the damage that a player character does in battle. That includes:<br />
* [[primary damage]], from a [[hit]] with the character's main [[weapon]] (or fists) in [[melee combat]];<br />
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]];<br />
* [[ranged damage]], from a succesful shot in [[ranged combat]].<br />
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25.<br />
<br />
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s.<br />
----<br />
<br />
==Sources of might==<br />
[[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.<br />
<br />
<table cellspacing="1" width="100%"><br />
<tr><br />
<td width="20%"><b>source of might</b></td><br />
<td width="40%"><b>permanent</b></td><br />
<td width="40%"><b>temporary</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Age]]</td><br />
<td>factor of 75, 40, 10 from old age</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#F090B0">[[Barrel]]</td><br />
<td>+2 from every [[red liquid]]</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Condition]]</td><br />
<td></td><br />
<td>some conditions affect might until the character is cured</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0">[[Equipment]]</td><br />
<td></td><br />
<td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0F090">[[Flame]]</td><br />
<td></td><br />
<td>[[Flame of Day of the Gods]] (+35)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#90D0D0">[[Fountain]]</td><br />
<td></td><br />
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#80F040">[[Potion]]</td><br />
<td>[[Potion of Pure Might]] (+50)</td><br />
<td>[[Potion of Might Boost]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">[[Race]]</td><br />
<td></td><br />
<td>minus for a Vampire during daytime</td><br />
</tr><br />
<tr><br />
<td bgcolor="#4080F0">[[Spell]]</td><br />
<td></td><br />
<td>[[Day of the Gods]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#F0B090">[[Throne]]</td><br />
<td>+10 for the appropriate race on the right day</td><br />
<td></td><br />
</tr><br />
<tr><br />
<td bgcolor="#90B0F0">[[Well]]</td><br />
<td>[[Well of +2 Might]] (8 charges)</td><br />
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td><br />
</tr><br />
<tr><br />
<td bgcolor="#C0C0C0">Other</td><br />
<td></td><br />
<td>[[Shrine of the Titans]] (+500)</td><br />
</tr><br />
</table><br />
----<br />
<br />
==Technical notes==<br />
* There is no upper or lower limit to the value of a statistic.<br />
----<br />
<br />
[[Category:Statistic]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/CombatCombat2013-02-13T01:47:45Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Combat''' is one of the main ingredients of the Might and Magic games. All player characters will learn at least some fighting [[skill..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
<br />
'''Combat''' is one of the main ingredients of the [[Might and Magic]] games. All [[player character]]s will learn at least some fighting [[skill]]s during [[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between might and [[magic]] when it comes to character development.<br />
----<br />
<br />
==Combat skills==<br />
----<br />
<br />
==Modes of combat==<br />
===Real-time combat===<br />
===Turn-based combat===<br />
----<br />
<br />
==Damage==<br />
----<br />
<br />
==Rules of combat==<br />
===Engagement===<br />
===Initiative===<br />
===Recovery===<br />
===Abilities===<br />
===Conditions===<br />
----<br />
<br />
==Monster combat==<br />
----<br />
<br />
[[Category:Player character]][[Category:Combat| ]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ExperienceExperience2013-02-12T00:09:25Z<p>Ribannah: Created page with "{{player character}} {{attributes}} The '''experience''' of a player character is a primary attribute that attaches a value to the character's deeds. This is the raw sou..."</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
<br />
The '''experience''' of a [[player character]] is a [[primary attribute]] that attaches a value to the character's deeds. This is the raw source of character development.<br />
----<br />
<br />
==Description==<br />
Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.<br />
----<br />
<br />
==Purpose==<br />
A character that has collected suffient experience points can go to a [[Training Hall]] and [[training|train]] to advance to the next [[level]]. That increases the character's [[hitpoint]]s and [[spellpoint]]s, and provides them with [[skillpoint]]s that can be used to advance in any of the [[skill]]s they possess.<br />
<br />
Furthermore, the [[player]]'s final [[score]] depends on the collective experience of all [[party]] members.<br />
----<br />
<br />
==Gaining experience==<br />
There are various ways to gain experience in [[Might and Magic Tribute]].<br />
<br />
* Usually, part of the reward for completing a [[quest]] is experience. The harder the quest, the more experience points the party will earn. All player characters receive the same, fixed amount, independent of [[party composition|party size]].<br />
* Killing a [[monster]] is the second main source of experience. Each monster offers a fixed total amount of experience points: the tougher the monster, the more points. These are equally divided among all characters that are [[unconscious|conscious]] at the time of the kill. As a consequence, individual members of a small party can gain more experience from kills than members of a large party, but of course it is harder for a small party to make the kill in the first place.<br />
* A [[promotion]] or [[title]] gives a character some extra experience points.<br />
* Both the [[Well of Wisdom]] and the [[Well of Wonders]] can grant a character bonus experience points.<br />
<br />
During the [[game]], some difference in experience between party members can be expected, but usually they will all be able to level up at the same time.<br />
----<br />
<br />
[[Category:Primary attribute]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/TitleTitle2013-02-10T23:54:44Z<p>Ribannah: /* Benefits */</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
<br />
The '''title''' of a [[player character]] is a [[primary attribute]] that the character can gain by winning the favour of the leaders of their [[race]]. For each of the six playable races, there is a special [[title quest]] that the party can attempt. Completing this [[quest]] gives each member of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result in an honourary title.<br />
<br />
As long as the title quest has not been completed, the title attribute defaults to the name of the race.<br />
----<br />
<br />
==Benefits==<br />
Earning a title provides the characters of that race with the following benefits:<br />
* an additional bonus in base [[reputation]] of +5 with the benefactor's faction;<br />
* an additional racial [[ability]];<br />
* extra [[hitpoint]]s and [[spellpoint]]s;<br />
* permission to [[training|train]] beyond [[level]] 25.<br />
----<br />
<br />
==Overview of titles==<br />
<table cellspacing="1"><br />
<tr><br />
<td width="10%"></td><br />
<td width="10%"></td><br />
<td width="30%"></td><br />
<td width="20%"></td><br />
<td width="20%"></td><br />
<td width="10%"></td><br />
</tr><br />
<tr><br />
<td><b>Race</b></td><br />
<td><b>Title</b></td><br />
<td><b>Benefactor</b></td><br />
<td><b>Quest</b></td><br />
<td><b>Hit- and spellpoints</b></td><br />
<td><b>Second ability</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E08080">Ogre</td><br />
<td bgcolor="#E08080">Giantling</td><br />
<td>[[Angrboda]] ([[Etanasfeld]])</td><br />
<td>[[The Bugbear]]</td><br />
<td>HP +10 + 1.0 * level<br/>SP +0</td><br />
<td>[[Deflect]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B08050">Troll</td><br />
<td bgcolor="#B08050">War Troll</td><br />
<td>[[Joknik]] ([[S'Fauni]])</td><br />
<td>[[Princess Fiona]]</td><br />
<td>HP +8 + 0.8 * level<br/>SP +2 + 0.2 * level</td><br />
<td>[[Berserk]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0B080">Human</td><br />
<td bgcolor="#E0B080">Noble</td><br />
<td>[[Sir Ryan Smedly]] ([[Soronne (province)|Soronne]])</td><br />
<td>[[High Esteem]]</td><br />
<td>HP +6 + 0.6 * level<br/>SP +4 + 0.4 * level</td><br />
<td>[[Diplomacy]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0B080">Vampire</td><br />
<td bgcolor="#B0B080">Predator</td><br />
<td>[[Luthiner the Severe]] ([[Typhon Expanse]])</td><br />
<td>[[Spectators of Blood]]</td><br />
<td>HP +4 + 0.3 * level<br/>SP +6 + 0.6 * level</td><br />
<td>[[Levitate]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#50E050">Elf</td><br />
<td bgcolor="#50E050">Sentinel</td><br />
<td>[[Burgi]] ([[Timberfall]])</td><br />
<td>[[Tree Cutters]]</td><br />
<td>HP +2 + 0.2 * level<br/>SP +8 + 0.8 * level</td><br />
<td>[[Cloaking]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#2080E0">Genie</td><br />
<td bgcolor="#2080E0">Companion</td><br />
<td>[[Dantalion]] ([[Goetia]])</td><br />
<td>[[Three Wishes]]</td><br />
<td>HP +0<br/>SP +10 + 1.0 * level</td><br />
<td>[[Possession]]</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Primary attribute]][[Category:Title| ]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/InventoryInventory2013-02-10T23:21:50Z<p>Ribannah: Created page with "{{player character}} Every player character has an '''inventory''' where all the items that the character is carrying but hasn't equipped are stored. It is..."</p>
<hr />
<div>{{player character}}<br />
<br />
Every [[player character]] has an '''inventory''' where all the [[item]]s that the character is carrying but hasn't [[equipment|equipped]] are stored. It is accessible through the [[inventory screen]].<br />
----<br />
<br />
==Size of the inventory==<br />
The inventory in [[Might and Magic Tribute]] is a matrix of 9 rows by 14 columns, except for [[Ogre]]s, that have a larger inventory of 9 by 21. All [[item]]s have a fixed size in squares, but some smaller items such as [[arrow]]s and [[reagent]]s will be stacked if they are the same. Items can only be stored in one orientation, they cannot be rotated.<br />
<br />
Items have no weight, only their size matters.<br />
----<br />
<br />
==When the inventory is full==<br />
Picking up [[treasure]], buying items at [[shop]]s, and so on may fill the inventory of a character faster than expected. In that case, there are several things the [[party]] can do.<br />
* Rearrange items to avoid empty spaces.<br />
* Pass on items from one character to another that still has room.<br />
* Cast the luggage [[spell]], from the [[Spirit Magic]] school, which provides the party with a temporary extra inventory.<br />
* Sell items at [[shop]]s.<br />
* Store items in [[chest]]s or other [[container]]s, or in the vault of a [[bank]]. This may not be entirely safe at all times. <br />
* Use items (eat [[food]], learn spells from [[spellbook]]s, cast spells from [[scroll]]s, drink [[potion]]s, equip items).<br />
* As a last resort, drop items. They will quickly disappear, presumably picked up by the locals or by rival adventurers, when the party moves to another area.<br />
If, by mistake, a [[quest item]] gets dropped and left behind, chances are that it will pop up at the [[Market of Time]]. <br />
----<br />
<br />
[[Category:Player character]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/StatisticStatistic2013-02-09T00:12:31Z<p>Ribannah: /* List of statistics */ +</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
A '''statistic''' is an [[attribute]] that describes a natural characteristic of a [[player character]], like their might or speed. Their values are listed on the character's [[Statistics screen]].<br />
<br />
The initial values depend on a player character's [[race]] but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s during the [[game]]. These effects may be either permanent or temporary.<br />
----<br />
<br />
==Thresholds==<br />
The effect of statistics (and some other attributes) on a character's performance is nonlinear. This is realized mathematically with the use of thresholds. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative effect. Thresholds are the same as in Might and Magic 6 through 9.<br />
<br />
<table cellspacing="1" width="50%" style="text-align:right;"><br />
<tr><br />
<td width="25%"><b>value</b></td><br />
<td width="25%"><b>effect</b></td><br />
<td width="25%"><b>value</b></td><br />
<td width="25%"><b>effect</b></td><br />
</tr><br />
<tr><td>&lt; 3</td><td>-6</td><td>40</td><td>8</td></tr><br />
<tr><td>3</td><td>-5</td><td>50</td><td>9</td></tr><br />
<tr><td>5</td><td>-4</td><td>75</td><td>10</td></tr><br />
<tr><td>7</td><td>-3</td><td>100</td><td>11</td></tr><br />
<tr><td>9</td><td>-2</td><td>125</td><td>12</td></tr><br />
<tr><td>11</td><td>-1</td><td>150</td><td>13</td></tr><br />
<tr><td>13</td><td>0</td><td>175</td><td>14</td></tr><br />
<tr><td>15</td><td>1</td><td>200</td><td>15</td></tr><br />
<tr><td>17</td><td>2</td><td>225</td><td>16</td></tr><br />
<tr><td>19</td><td>3</td><td>250</td><td>17</td></tr><br />
<tr><td>21</td><td>4</td><td>275</td><td>18</td></tr><br />
<tr><td>25</td><td>5</td><td>300</td><td>19</td></tr><br />
<tr><td>30</td><td>6</td><td>350</td><td>20</td></tr><br />
<tr><td>35</td><td>7</td><td>400</td><td>25</td></tr><br />
</table><br />
----<br />
<br />
==List of statistics==<br />
<table cellspacing="1" width="100%"><br />
<tr><br />
<td width="12%"><b>attribute</b></td><br />
<td width="40%"><b>description</b></td><br />
<td width="24%"><b>influenced by</b></td><br />
<td width="24%"><b>affects</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Might</b></td><br />
<td>Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.</td><br />
<td>race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age, spells</td><br />
<td>primary damage, secondary damage, ranged damage</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Magic</b></td><br />
<td>Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.</td><br />
<td>race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age, spells</td><br />
<td>spellpoints</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Endurance</b></td><br />
<td>Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.</td><br />
<td>race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age, spells</td><br />
<td>hitpoints</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Accuracy</b></td><br />
<td>Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat.</td><br />
<td>race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age, spells</td><br />
<td>primary (chance to) hit, secondary hit, ranged hit</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Speed</b></td><br />
<td>Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks.</td><br />
<td>race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age, spells</td><br />
<td>armour class, recovery time</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0E0C0"><b>Luck</b></td><br />
<td>Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps.</td><br />
<td>race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age, spells</td><br />
<td>resistances to magic, trap damage</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Attribute]][[Category:Statistic| ]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/SpellpointSpellpoint2013-02-08T18:51:41Z<p>Ribannah: Created page with "{{player character}} {{attributes}} The amount of '''spellpoints''' indicates the mana of a rested and whole player character. In the beginning of the game, this ..."</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
The amount of '''spellpoints''' indicates the [[mana]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this is a small number, and the party should be careful not to waste them. As the game continues, most characters will increase their potential, eventually allowing them to confront any danger with powerful [[magic]].<br />
----<br />
<br />
==Sources of spellpoints==<br />
The number of spellpoints depends on the character's [[race]] and [[title]], [[class]], and [[meditation]] skill, all increasing with the character's [[level]], and their [[magic (statistic)|magic]] stat. Finally, some [[item]] [[enchantment]]s can directly affect spellpoints.<br />
<br />
Races and classes that get more spellpoints will accumulate less [[hitpoint]]s, and vice versa. <br />
<br />
<br />
<table cellspacing="1" width="72%"><br />
<tr><br />
<td width="25%"><b>Race</b></td><br />
<td width="25%"><b>Spellpoints</b></td><br />
<td width="25%"><b>With title</b></td><br />
<td width="25%"><b>Spellpoints</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E08080">Ogre</td><br />
<td>0</td><br />
<td bgcolor="#E08080">Giantling</td><br />
<td>0</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B08050">Troll</td><br />
<td>2 + 0.4 * level</td><br />
<td bgcolor="#B08050">War Troll</td><br />
<td>4 + 0.6 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0B080">Human</td><br />
<td>4 + 0.8 * level</td><br />
<td bgcolor="#E0B080">Noble</td><br />
<td>8 + 1.2 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0B080">Vampire</td><br />
<td>6 + 1.2 * level</td><br />
<td bgcolor="#B0B080">Predator</td><br />
<td>12 + 1.8 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#50E050">Elf</td><br />
<td>8 + 1.6 * level</td><br />
<td bgcolor="#50E050">Sentinel</td><br />
<td>16 + 2.4 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#2080E0">Genie</td><br />
<td>10 + 2.0 * level</td><br />
<td bgcolor="#2080E0">Companion</td><br />
<td>20 + 3.0 * level</td><br />
</tr><br />
</table><br/><br />
<br />
<table cellspacing="1" width="72%"><br />
<tr><br />
<td width="17%"><b>Class</b></td><br />
<td width="16%"><b>Spellpoints</b></td><br />
<td width="17%"><b>First promotion</b></td><br />
<td width="16%"><b>Spellpoints</b></td><br />
<td width="17%"><b>Second promotion</b></td><br />
<td width="17%"><b>Spellpoints</b></td><br />
</tr><br />
<tr><br />
<td rowspan=6 bgcolor="#D0D0E0">Explorer</td><br />
<td rowspan=6>0</td><br />
<td rowspan=2 bgcolor="#D0C0D0">Warrior</td><br />
<td rowspan=2>0</td><br />
<td bgcolor="#B0C0C0">Knight</td><br />
<td>0</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Ranger</td><br />
<td>0 + 2 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Agent</td><br />
<td rowspan=2>0 + 1 * level</td><br />
<td bgcolor="#B0C0C0">Assassin</td><br />
<td>0 + 2 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Thief</td><br />
<td>0 + 2 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Adventurer</td><br />
<td rowspan=2>0 + 1 * level</td><br />
<td bgcolor="#B0C0C0">Monk</td><br />
<td>0 + 2 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Bard</td><br />
<td>0 + 2 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=6 bgcolor="#D0D0E0">Student</td><br />
<td rowspan=6>0 + 2 * level</td><br />
<td rowspan=2 bgcolor="#D0C0D0">Acolyte</td><br />
<td rowspan=2>0 + 3 * level</td><br />
<td bgcolor="#B0C0C0">Cleric</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Saint</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Scholar</td><br />
<td rowspan=2>0 + 3 * level</td><br />
<td bgcolor="#B0C0C0">Druid</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Runemaster</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Apprentice</td><br />
<td rowspan=2>0 + 3 * level</td><br />
<td bgcolor="#B0C0C0">Sorcerer</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Necromancer</td><br />
<td>0 + 4 * level</td><br />
</tr><br />
</table><br />
<br />
<br />
[[Category:Attribute]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/HitpointHitpoint2013-02-05T22:47:32Z<p>Ribannah: /* Sources of hitpoints */ +</p>
<hr />
<div>{{player character}}<br />
{{attributes}}<br />
The amount of '''hitpoints''' indicates the [[health]] of a [[rest]]ed and whole [[player character]]. In the beginning of the [[game]], this is a small number, and the party should avoid confrontations with [[monster]]s that are out of their league. As the game continues, characters will grow a lot tougher, eventually allowing them to face any danger.<br />
----<br />
<br />
==Sources of hitpoints==<br />
The number of hitpoints depends on the character's [[race]] and [[title]], [[class]], and [[bodybuilding]] skill, all increasing with the character's [[level]], and their [[endurance]]. Finally, some [[item]] [[enchantment]]s can directly affect hitpoints.<br />
<br />
Races and classes that get more hitpoints will accumulate less [[spellpoint]]s, and vice versa. <br />
<br />
<br />
<table cellspacing="1" width="72%"><br />
<tr><br />
<td width="25%"><b>Race</b></td><br />
<td width="25%"><b>Hitpoints</b></td><br />
<td width="25%"><b>With title</b></td><br />
<td width="25%"><b>Hitpoints</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#E08080">Ogre</td><br />
<td>30 + 2.0 * level</td><br />
<td bgcolor="#E08080">Giantling</td><br />
<td>40 + 3.0 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B08050">Troll</td><br />
<td>28 + 1.6 * level</td><br />
<td bgcolor="#B08050">War Troll</td><br />
<td>36 + 2.4 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#E0B080">Human</td><br />
<td>26 + 1.2 * level</td><br />
<td bgcolor="#E0B080">Noble</td><br />
<td>32 + 1.8 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0B080">Vampire</td><br />
<td>24 + 0.8 * level</td><br />
<td bgcolor="#B0B080">Predator</td><br />
<td>28 + 1.2 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#50E050">Elf</td><br />
<td>22 + 0.4 * level</td><br />
<td bgcolor="#50E050">Sentinel</td><br />
<td>24 + 0.6 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#2080E0">Genie</td><br />
<td>20</td><br />
<td bgcolor="#2080E0">Companion</td><br />
<td>20</td><br />
</tr><br />
</table><br/><br />
<br />
<table cellspacing="1" width="72%"><br />
<tr><br />
<td width="17%"><b>Class</b></td><br />
<td width="16%"><b>Hitpoints</b></td><br />
<td width="17%"><b>First promotion</b></td><br />
<td width="16%"><b>Hitpoints</b></td><br />
<td width="17%"><b>Second promotion</b></td><br />
<td width="17%"><b>Hitpoints</b></td><br />
</tr><br />
<tr><br />
<td rowspan=6 bgcolor="#D0D0E0">Explorer</td><br />
<td rowspan=6>0 + 3 * level</td><br />
<td rowspan=2 bgcolor="#D0C0D0">Warrior</td><br />
<td rowspan=2>0 + 5 * level</td><br />
<td bgcolor="#B0C0C0">Knight</td><br />
<td>0 + 7 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Ranger</td><br />
<td>0 + 5 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Agent</td><br />
<td rowspan=2>0 + 4 * level</td><br />
<td bgcolor="#B0C0C0">Assassin</td><br />
<td>0 + 5 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Thief</td><br />
<td>0 + 5 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Adventurer</td><br />
<td rowspan=2>0 + 4 * level</td><br />
<td bgcolor="#B0C0C0">Monk</td><br />
<td>0 + 5 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Bard</td><br />
<td>0 + 5 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=6 bgcolor="#D0D0E0">Student</td><br />
<td rowspan=6>0 + 1 * level</td><br />
<td rowspan=2 bgcolor="#D0C0D0">Acolyte</td><br />
<td rowspan=2>0 + 2 * level</td><br />
<td bgcolor="#B0C0C0">Cleric</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Saint</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Scholar</td><br />
<td rowspan=2>0 + 2 * level</td><br />
<td bgcolor="#B0C0C0">Druid</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Runemaster</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
<tr><br />
<td rowspan=2 bgcolor="#D0C0D0">Apprentice</td><br />
<td rowspan=2>0 + 2 * level</td><br />
<td bgcolor="#B0C0C0">Sorcerer</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">Necromancer</td><br />
<td>0 + 3 * level</td><br />
</tr><br />
</table><br />
<br />
<br />
[[Category:Attribute]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/NecromancerNecromancer2013-02-05T21:49:56Z<p>Ribannah: </p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Necromancer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
Necromancers leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.<br />
----<br />
<br />
==Skills==<br />
Necromancers can learn many [[skill]]s, but not all. They follow the path of dark. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Spellcasting]], [[Dark Magic]], [[Identify Monster]]<br />
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Meditation]], [[Identify Item]], [[Alchemy]]<br />
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Perception]], [[Merchant]], [[Learning]], [[Armsmaster]], [[Stealing]]<br />
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Necromancer gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Necromancers are much liked by the [[Church of the Moon]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Sun]] and the [[Church of the Stars]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to Necromancer. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/SorcererSorcerer2013-02-05T21:38:02Z<p>Ribannah: /* Skills */</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Sorcerer''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Apprentice]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
Apprentices who wish to attain full knowledge of elemental magic, become Sorcerers. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.<br />
----<br />
<br />
==Skills==<br />
Sorcerers can learn many [[skill]]s, particularly elemental [[magic]], but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]]<br />
* Master: [[Spellcasting]], [[Staff (skill)|Staff]], [[Identify Monster]], [[Alchemy]]<br />
* Expert: [[Dagger (skill)|Dagger]], [[Music (skill)|Music]], [[Leather]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]]<br />
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Repair]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Sorcerer gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Sorcerers are liked by [[Wizard]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Halfling]]s (-5).<br />
----<br />
<br />
==Promotion==<br />
Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to Sorcerer. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put them into the cauldron of [[Maranthea College]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/RunemasterRunemaster2013-02-05T21:20:52Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Runemaster''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Runemaster''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
Runemasters, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.<br />
----<br />
<br />
==Skills==<br />
Runemasters can learn many [[skill]]s, but not all. They follow the path of grey. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Spellcasting]], [[Grey Magic]], [[Learning]]<br />
* Master: [[Dagger (skill)|Dagger]], [[Disarm Trap]], [[Merchant]], [[Alchemy]]<br />
* Expert: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Shield (skill)|Shield]], [[Dodging]], [[Perception]], [[Meditation]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Pathfinding]]<br />
* Normal: [[Unarmed Combat]] <br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Runemaster gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Runemasters are much liked by the [[Church of the Stars]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Sun]] and the [[Church of the Moon]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Scrollbearer [[Elfrad]] ([[Timberfall]]) handles the promotion to Runemaster. Candidates must hire [[Lord Peabody]] at the [[Tavern of Harlotry]] in the [[Typhon Expanse]] and activate his [[Time Machine]]. This puts them in the historic [[Mega Dragon Cave]] to collect the [[Elemental Orb]], which they need to move to [[Dusk's Cave]] for the starting party to find.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/DruidDruid2013-02-05T20:49:51Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Druid''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[Schol..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Druid''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
Druids are masters of all self and elemental schools. There is no other class with such a vast command of magic. Grandmastering meditation, they have the ability to cast spell after spell. They rarely have time to use weapons in combat. However, like the Saint, they can play a fair battle tune. Noteworthy is the Druid's ability to become a grandmaster at alchemy and mix those rare, top-level potions from basic ingredients.<br />
----<br />
<br />
==Skills==<br />
Druids can learn many [[skill]]s, particularly [[magic]], but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Meditation]], [[Alchemy]]<br />
* Master: [[Spellcasting]], [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Music (skill)|Music]], [[Learning]]<br />
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Unarmed Combat]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Identify Item]], [[Identify Monster]]<br />
* Normal: [[Bow (skill)|Bow]], [[Repair]], [[Armsmaster]], [[Pathfinding]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Druid gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Druids are liked by [[Druid (citizen|Druid]] civilians, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Murlank]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Grand Druid [[Brigid of the Oak]] ([[Goetia]]) takes care of the promotion to [[Druid]]. Candidates are challenged to retrieve the [[Druid Circlet]] from [[Ankka Knox]] and place it on the altar in [[Goetia]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/SaintSaint2013-02-05T20:33:27Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Saint''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[Acoly..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Saint''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
With their knowledge of the self magics as a basis, Saints have chosen to follow the holy path of light. This opens up a new realm of powerful, supportive spells, all of which they can learn to cast at maximum effectiveness. In the absence of a Bard, a Saint will play music during combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can be merchant grandmasters.<br />
----<br />
<br />
==Skills==<br />
Saints can learn many [[skill]]s, but not all. They follow the path of light. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Spellcasting]], [[Light Magic]], [[Merchant]]<br />
* Master: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Music (skill)|Music]], [[Meditation]], [[Identify Item]], [[Repair]], [[Pathfinding]]<br />
* Expert: [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Monster]], [[Alchemy]]<br />
* Normal: [[Bow (skill)|Bow]], [[Chain]], [[Disarm Trap]], [[Bodybuilding]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Saint gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Saints are much liked by the [[Church of the Sun]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+10), and disliked by the [[Church of the Stars]] and the [[Church of the Moon]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Guardian [[Bodhi Jizo]] in the [[Gardens of Harmony]] ([[Terrax]]) handles the promotion to Saint. Candidates must return home a number of [[Lost Children]], which brings them to [[Etanasfeld]] and various other provinces.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ClericCleric2013-02-05T20:03:36Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Cleric''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[Acol..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Cleric''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class.<br />
----<br />
<br />
==Description==<br />
Clerics are the ultimate adherents of the magics of self. In this final stage of their career, they learn the top spells of spirit, mind and body, which are out of reach for everybody else. The price to pay is the inability to learn any spells in other schools of magic. In combat, a Cleric will see to the healing and curing of their friends, a task that should not be underestimated, and land an occasional blow themselves from behind a shield.<br />
----<br />
<br />
==Skills==<br />
Clerics can learn many [[skill]]s, particularly self-magic, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]]<br />
* Master: [[Spellcasting]], [[Mace (skill)|Mace]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]]<br />
* Expert: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Leather]], [[Chain]], [[Disarm Trap]], [[Perception]], [[Bodybuilding]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Stealing]], [[Alchemy]], [[Pathfinding]]<br />
* Normal: <br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Cleric gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 4 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Clerics are liked in [[Murlank]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Centaur]]s (-5).<br />
----<br />
<br />
==Promotion==<br />
[[Duke Ethelbert]] of [[Ascalon]] ([[Semiramis]]) takes care of the promotion to Cleric. Candidates are challenged to investigate the validity of [[The Therapy]] for all conditions, which will make them check [[Dr. Who's Well]], as well as the [[Cognizant Temple of Meh]] in [[Murlank]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/BardBard2013-02-03T23:27:47Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Bard''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[Advent..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Bard''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
Bards are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.<br />
----<br />
<br />
==Skills==<br />
Bards can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Pathfinding]]<br />
* Master: [[Dagger (skill)|Dagger]], [[Unarmed Combat]], [[Leather]], [[Merchant]], [[Repair]], [[Identify Monster]], [[Stealing]]<br />
* Expert: [[Spellcasting]], [[Fire Magic]], [[Air Magic]], [[Spirit Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Identify Item]], [[Armsmaster]]<br />
* Normal: [[Alchemy]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Bard gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Bards are liked by [[Halfling]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by the [[Church of Meh]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Storyteller [[Sheherazad Poe]] ([[Circus of the Sun]]) handles the promotion to Bard. Candidates must recover the [[Eternal Flame of Might and Magic]] from [[Castle Mehgenac]] in [[Eftling]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/MonkMonk2013-02-03T23:14:54Z<p>Ribannah: /* Promotion */</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Monk''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
Monks are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.<br />
----<br />
<br />
==Skills==<br />
Monks can learn many [[skill]]s, particularly [[combat]] and on-the-road, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Unarmed Combat]], [[Dodging]], [[Repair]]<br />
* Master: [[Staff (skill)|Staff]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Pathfinding]]<br />
* Expert: [[Spellcasting]], [[Water Magic]], [[Earth Magic]], [[Mind Magic]], [[Body Magic]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Leather]], [[Shield (skill)|Shield]], [[Disarm Trap]], [[Merchant]], [[Meditation]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Alchemy]]<br />
* Normal: [[Identify Item]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Monk gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Monks are liked in [[Serenity (province)|Serenity]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Terrax]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Biographer [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to Monk. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ThiefThief2013-02-03T23:00:46Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Thief''' is one of the twelve final classes that can be selected for a player character upon their second promotion. Only [[Agent..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Thief''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
Thieves are former agents who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rather than combat, and wear leather as their armour of choice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities.<br />
----<br />
<br />
==Skills==<br />
Thieves can learn many [[skill]]s, particularly [[combat]] and stealth, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Mace (skill)|Mace]], [[Leather]], [[Disarm Trap]], [[Stealing]]<br />
* Master: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Dodging]], [[Perception]], [[Identify Item]]<br />
* Expert: [[Spellcasting]], [[Fire Magic]], [[Water Magic]], [[Grey Magic]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Music (skill)|Music]], [[Unarmed Combat]], [[Chain]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Repair]], [[Armsmaster]], [[Alchemy]], [[Pathfinding]]<br />
* Normal: <br />
<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Thief gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Thieves are liked in [[Terrax]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Druid (citizen)|Druids]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Trainer [[Neil H. Krondor]] ([[Soronne (town)|Soronne]]) handles the promotion to Thief. Candidates are sent to the [[Thieves Guild]] in [[Terrax]] to steal from the [[Thief of Dreams]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AssassinAssassin2013-02-03T22:41:15Z<p>Ribannah: </p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
Assassins are born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandmastery in armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where they can.<br />
----<br />
<br />
==Skills==<br />
Assassins can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Dagger (skill)|Dagger]], [[Armsmaster]]<br />
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Bodybuilding]], [[Stealing]]<br />
* Expert: [[Spellcasting]], [[Air Magic]], [[Mind Magic]], [[Dark Magic]], [[Chain]], [[Plate]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Alchemy]], [[Pathfinding]]<br />
* Normal: [[Music (skill)|Music]], [[Merchant]], [[Meditation]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Assassin gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Assassins are liked by the [[Church of Meh]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Serenity (province)|Serenity]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Banker [[Christie Goldfinger]] ([[Typhon Expanse]]) takes care of the promotion to Assassin. Candidates are challenged to assassinate strange character named [[O]] in the [[Snake Pit]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/RangerRanger2013-02-03T19:25:25Z<p>Ribannah: </p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Ranger''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
Rangers are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.<br />
----<br />
<br />
==Skills==<br />
Rangers can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Axe (skill)|Axe]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]] <br />
* Master: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Shield (skill)|Shield]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Pathfinding]]<br />
* Expert: [[Spellcasting]], [[Earth Magic]], [[Spirit Magic]], [[Light Magic]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Meditation]], [[Repair]], [[Stealing]]<br />
* Normal: [[Unarmed Combat]], [[Merchant]], [[Identify Item]], [[Alchemy]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Ranger gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Rangers are liked by [[Centaur]]s, giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked in [[Soronne (province)|Soronne]] (-5).<br />
----<br />
<br />
==Promotion==<br />
Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to Ranger. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/KnightKnight2013-02-03T19:12:54Z<p>Ribannah: </p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class.<br />
----<br />
<br />
==Description==<br />
The knight class is the workhorse fighting class. Wielding two swords, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shield and plate armour, will give the other party members the time they need to cast their spells - something a knight can never learn. While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall.<br />
----<br />
<br />
==Skills==<br />
Knights can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that can reach full potential.<br />
<br />
* Grandmaster: [[Sword (skill)|Sword]], [[Spear (skill)|Spear]], [[Plate]], [[Shield (skill)|Shield]], [[Bodybuilding]]<br />
* Master: [[Axe (skill)|Axe]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Chain]], [[Perception]], [[Repair]], [[Armsmaster]] <br />
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Leather]], [[Merchant]], [[Identify Monster]], [[Stealing]], [[Pathfinding]]<br />
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Identify Item]], [[Alchemy]]<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Knight gives the character:<br />
* [[hitpoint]]s = 0 + 7 * [[level]]<br />
* [[spellpoint]]s = 0 + 0 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Reputation==<br />
Knights are liked in [[Soronne (province)|Soronne]], giving the [[party]] a [[reputation]] bonus if they have one in their midst (+5), and disliked by [[Wizard]]s (-5).<br />
----<br />
<br />
==Promotion==<br />
First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to Knight. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].<br />
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<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ApprenticeApprentice2013-02-03T18:04:03Z<p>Ribannah: /* Promotion */</p>
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<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Apprentice''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.<br />
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<br />
==Description==<br />
Apprentices are advanced students who have chosen to concentrate their studies on elemental schools. As they unravel the secrets of fire, air, water and earth, apprentices also master the identification of items and monsters. The final professional choice of an apprentice is to either learn the highest elemental spells as a sorcerer, or walk the dark, but tremendously powerful path of the necromancer. <br />
----<br />
<br />
==Skills==<br />
Apprentices can learn many [[skill]]s, particularly various schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]], [[Identify Monster]]<br />
* Expert: [[Spellcasting]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Merchant]], [[Learning]], [[Meditation]], [[Stealing]], [[Alchemy]]<br />
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]<br />
<br />
Self magic is entirely out of their reach.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Apprentice gives the character:<br />
* [[hitpoint]]s = 0 + 2 * [[level]]<br />
* [[spellpoint]]s = 0 + 3 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Apprentices have two options for their final promotion: Sorcerer or Necromancer.<br />
* Head of school [[Melanie Bourne]] ([[Semiramis]]) takes care of the promotion to [[Sorcerer]]. Candidates are challenged to collect five [[Objects of Witchcraft]] from [[Karigor]]'s provinces and put them into the cauldron of [[Maranthea College]].<br />
* Guildmaster [[Tadodaho]] ([[Nannaria]]) handles the promotion to [[Necromancer]]. Candidates must get the [[Magic Mill]] from the [[Black Forge]] in [[Ryft (province)|Ryft]] and will need to visit [[Lake Avernus]] to accomplish this.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ScholarScholar2013-02-03T17:48:15Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Scholar''' is one of the six intermediate classes that can be selected for a player character upon their first promotion. Only [[..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Scholar''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.<br />
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<br />
==Description==<br />
Scholars are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars can progress further on this path and become druids, or seek command of the world's events as runemasters.<br />
----<br />
<br />
==Skills==<br />
Scholars can learn many [[skill]]s, particularly schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Spellcasting]], [[Learning]], [[Alchemy]]<br />
* Expert: [[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Meditation]], [[Identify Item]], [[Identify Monster]]<br />
* Normal: [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Repair]], [[Pathfinding]]<br />
<br />
Both light and dark magic are entirely out of their reach.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Scholar gives the character:<br />
* [[hitpoint]]s = 0 + 2 * [[level]]<br />
* [[spellpoint]]s = 0 + 3 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Scholars have two options for their final promotion: Druid or Runemaster.<br />
* Grand Druid [[Brigid of the Oak]] ([[Goetia]]) takes care of the promotion to [[Druid]]. Candidates are challenged to retrieve the [[Druid Circlet]] from [[Ankka Knox]] and place it on the altar in [[Goetia]].<br />
* Scrollbearer [[Elfrad]] ([[Timberfall]]) handles the promotion to [[Runemaster]]. Candidates must hire [[Lord Peabody]] at the [[Tavern of Harlotry]] in the [[Typhon Expanse]] and activate his [[Time Machine]]. This puts them in the historic [[Mega Dragon Cave]] to collect the [[Elemental Orb]], which they need to move to [[Dusk's Cave]] for the starting party to find.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AcolyteAcolyte2013-02-03T17:25:41Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Acolyte''' is one of the six intermediate classes that can be selected for a player character upon their first promotion. Only [[..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Acolyte''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class.<br />
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<br />
==Description==<br />
Acolytes are advanced students who have chosen to focus their studies on self schools. They can master the magic of spirit, mind and body. As they divide their time between helping the commonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, as they select the profession of cleric or saint.<br />
----<br />
<br />
==Skills==<br />
Acolytes can learn many [[skill]]s, particularly various schools of [[magic]], but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Spirit Magic]], [[Mind Magic]], [[Body Magic]], [[Merchant]], [[Meditation]]<br />
* Expert: [[Spellcasting]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Alchemy]], [[Pathfinding]]<br />
* Normal: [[Bow (skill)|Bow]], [[Chain]], [[Disarm Trap]], [[Bodybuilding]]<br />
<br />
Elemental magic is entirely out of their reach.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Acolyte gives the character:<br />
* [[hitpoint]]s = 0 + 2 * [[level]]<br />
* [[spellpoint]]s = 0 + 3 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Acolytes have two options for their final promotion: Cleric or Saint.<br />
* [[Duke Ethelbert]] of [[Ascalon]] ([[Semiramis]]) takes care of the promotion to [[Cleric]]. Candidates are challenged to investigate the validity of [[The Therapy]] for all conditions, which will make them check [[Dr. Who's Well]], as well as the [[Cognizant Temple of Meh]] in [[Murlank]].<br />
* Guardian [[Bodhi Jizo]] in the [[Gardens of Harmony]] ([[Terrax]]) handles the promotion to [[Saint]]. Candidates must return home a number of [[Lost Children]], which brings them to [[Etanasfeld]] and various other provinces.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AdventurerAdventurer2013-02-03T16:58:59Z<p>Ribannah: /* Promotion */</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Adventurer''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.<br />
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<br />
==Description==<br />
Adventurers are promoted explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction in life as monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed.<br />
----<br />
<br />
==Skills==<br />
Adventurers can learn many [[skill]]s, including [[combat]], on-the-road and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Unarmed Combat]], [[Repair]], [[Pathfinding]]<br />
* Expert: [[Spellcasting]], [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Dodging]], [[Disarm Trap]], [[Perception]], [[Merchant]], [[Learning]], [[Meditation]], [[Bodybuilding]], [[Identify Monster]], [[Armsmaster]], [[Stealing]]<br />
* Normal: [[Identify Item]], [[Alchemy]]<br />
<br />
A limited knowledge of advanced [[magic]] may be acquired in the end, after their second promotion.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Adventurer gives the character:<br />
* [[hitpoint]]s = 0 + 4 * [[level]]<br />
* [[spellpoint]]s = 0 + 1 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Adventurers have two options for their final promotion: Monk or Bard.<br />
* Biographer [[Tremayne]] ([[Serenity (province)|Serenity]]) takes care of the promotion to [[Monk]]. Candidates are challenged to find out what happened to the [[Disappearing Monks]] in the [[Wine Cellar]].<br />
* Storyteller [[Sheherazad Poe]] ([[Circus of the Sun]]) handles the promotion to [[Bard]]. Candidates must recover the [[Eternal Flame of Might and Magic]] from [[Castle Mehgenac]] in [[Eftling]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AgentAgent2013-02-03T15:43:51Z<p>Ribannah: Created page with "{{player character}} {{classes}} '''Agent''' is one of the six intermediate classes that can be selected for a player character upon their first promotion. Only [[Ex..."</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Agent''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this mostly might-oriented class.<br />
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<br />
==Description==<br />
Agents are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.<br />
----<br />
<br />
==Skills==<br />
Agents can learn many [[skill]]s, including [[combat]], secrecy and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Dagger (skill)|Dagger]], [[Mace (skill)|Mace]], [[Leather]], [[Dodging]], [[Disarm Trap]], [[Stealing]]<br />
* Expert: [[Spellcasting]], [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Unarmed Combat]], [[Chain]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Identify Item]], [[Repair]], [[Armsmaster]], [[Alchemy]], [[Pathfinding]]<br />
* Normal: [[Music (skill)|Music]], [[Merchant]], [[Meditation]]<br />
<br />
A limited knowledge of advanced [[magic]] may be acquired in the end, after their second promotion.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Agent gives the character:<br />
* [[hitpoint]]s = 0 + 4 * [[level]]<br />
* [[spellpoint]]s = 0 + 1 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Agents have two options for their final promotion: Assassin or Thief.<br />
* Banker [[Christie Goldfinger]] ([[Typhon Expanse]]) takes care of the promotion to [[Assassin]]. Candidates are challenged to assassinate strange character named [[O]] in the [[Snake Pit]].<br />
* Trainer [[Neil H. Krondor]] ([[Soronne (town)|Soronne]]) handles the promotion to [[Thief]]. Candidates are sent to the [[Thieves Guild]] in [[Terrax]] to steal from the [[Thief of Dreams]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/WarriorWarrior2013-02-03T00:58:38Z<p>Ribannah: +</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Warrior''' is one of the six intermediate [[class]]es that can be selected for a [[player character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class.<br />
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<br />
==Description==<br />
Warriors have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception helps them to find their enemies and avoid their traps. They gain more hitpoints than agents or adventurers. As their final profession, warriors can choose between knight and ranger.<br />
----<br />
<br />
==Skills==<br />
Warriors can learn many [[skill]]s, particularly [[combat]] skills, but not all, and they aren't yet able to master them to the fullest.<br />
<br />
* Master: [[Sword (skill)|Sword]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Bow (skill)|Bow]], [[Chain]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Armsmaster]] <br />
* Expert: [[Dagger (skill)|Dagger]], [[Staff (skill)|Staff]], [[Mace (skill)|Mace]], [[Leather]], [[Repair]], [[Stealing]], [[Pathfinding]]<br />
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]<br />
<br />
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills in the end, depending on their second promotion.<br />
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<br />
==Hit- and spellpoints==<br />
The class of Warrior gives the character:<br />
* [[hitpoint]]s = 0 + 5 * [[level]]<br />
* [[spellpoint]]s = 0 + 0 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. <br />
<br />
Warriors have two options for their final promotion: Knight or Ranger.<br />
* First Knight [[Gerrald Herondale]] ([[Nannaria]]) takes care of the promotion to [[Knight]]. Candidates are challenged to [[Win at the Arena]] in the [[Sea of Mist (province)|Sea of Mist]].<br />
* Marshall [[Oren Dove]] ([[S'Fauni]]) handles the promotion to [[Ranger]]. Candidates must defeat the [[Two Giants]] at the [[Hunebed]].<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/StudentStudent2013-02-01T23:52:48Z<p>Ribannah: /* Skills */</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Student''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Students are magic-oriented, as opposed to the might-oriented [[Explorer]]s.<br />
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==Description==<br />
Students are beginners who wish to become good spellcasters. They have decided to walk the path of magic, seeking knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their future choices are to become scholars, acolytes or apprentices, depending on their interests in magic.<br />
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<br />
==Skills==<br />
Students can learn many [[skill]]s, including the generic magic skill of [[Spellcasting]], but not all, and the attainable expertise is limited.<br />
<br />
* Expert: [[Spellcasting]], [[Staff (skill)|Staff]], [[Music (skill)|Music]], [[Leather]], [[Shield (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Identify Monster]], [[Alchemy]]<br />
* Normal: [[Bow (skill)|Bow]], [[Disarm Trap]], [[Perception]], [[Repair]]<br />
<br />
The more demanding [[combat]] skills are entirely out of their reach during this stage of the [[game]], but they may acquire some additional combat skills later on.<br />
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<br />
==Hit- and spellpoints==<br />
The class of Student gives the character:<br />
* [[hitpoint]]s = 0 + 1 * [[level]]<br />
* [[spellpoint]]s = 0 + 2 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Students will then choose between the intermediate classes of [[Acolyte]], [[Scholar]] and [[Apprentice]]. This gives access to additional [[skill]]s - most importantly a variety of magic schools, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ExplorerExplorer2013-02-01T17:36:04Z<p>Ribannah: /* Hit- and spellpoints */ update</p>
<hr />
<div>{{player character}}<br />
{{classes}}<br />
<br />
'''Explorer''' is one of the two initial [[class]]es that can be selected for a [[player character]] at the start of the [[game]]. Explorers are might-oriented, as opposed to the magic-oriented [[Student]]s.<br />
----<br />
<br />
==Description==<br />
Explorers are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.<br />
----<br />
<br />
==Skills==<br />
Explorers can learn many [[skill]]s, particularly [[combat]] skills, but not all, and the attainable expertise is limited.<br />
<br />
* Expert: [[Sword (skill)|Sword]], [[Dagger (skill)|Dagger]], [[Axe (skill)|Axe]], [[Spear (skill)|Spear]], [[Mace (skill)|Mace]], [[Bow (skill)|Bow]], [[Leather]], [[Shield (skill)|Shield]], [[Perception]], [[Bodybuilding]], [[Repair]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]<br />
* Normal: [[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Alchemy]]<br />
<br />
[[Magic]] is entirely out of their reach during this stage of the [[game]], but they may acquire some magic skills later on.<br />
----<br />
<br />
==Hit- and spellpoints==<br />
The class of Explorer gives the character:<br />
* [[hitpoint]]s = 0 + 3 * [[level]]<br />
* [[spellpoint]]s = 0 + 0 * level<br />
[[Race]] provides hit- and spellpoints as well.<br />
----<br />
<br />
==Promotion==<br />
Lord [[August]], the High [[Seer]] of [[Serenity (town)|Serenity]], grants all player characters their first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. Explorers will then choose between the intermediate classes of [[Warrior]], [[Agent]] and [[Adventurer]]. This gives access to additional [[skill]]s, [[training]], [[hitpoint|hit-]] and [[spellpoint]]s, and better [[mastery]] of their skills. Later, they will specialize further by completing a second promotion quest.<br />
----<br />
<br />
[[Category:Class]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/PathfindingPathfinding2013-02-01T00:49:42Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Pathfinding''' is the miscellaneous skill to find one's way on the map. Troll, Elf and Genie [[Explor..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Pathfinding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to find one's way on the [[map]]. [[Troll]], [[Elf]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. But most [[player character]]s can (eventually) learn the skill, with the exception of the elemental specialists.<br />
<br />
==Description==<br />
The Pathfinding skill grants a character the ability to guide a party more effectively through the terrain, thus reducing the time required for map crossings. No map crossing can, however, be reduced to less than one day. Expert pathfinders cross maps even faster, while masters can guide their party underwater, so that they do not run out of breath so quickly. Grandmasters even bring their party mountaineering.<br />
<br />
===Technical notes===<br />
* The best pathfinder among the conscious party members leads the way.<br />
----<br />
<br />
==Acquisition==<br />
The Pathfinding skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])<br />
* [[Dragonskull]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Pathfinding</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Bodo-Jobe Proudfoot]] ([[Eftling]])<br/>[[Pesta Thistlebone]] ([[S'Fauni]])</td><br />
<td bgcolor="#C0FFC0">[[Lanaor'El]] ([[Murlank]])</td><br />
<td bgcolor="#C0FFC0">[[Rayek]] ([[Timberfall]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]], [[Acolyte]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Saint]]</td><br />
<td bgcolor="#B0C0C0">[[Bard]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">[[Map]]-crossing times reduced by 2% per skill level</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Double [[breathing]] time underwater, and [[drowning speed]] halved</td><br />
<td bgcolor="#E86020">Ability to [[mountaineering|scale mountains]]</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Travel]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/AlchemyAlchemy2013-02-01T00:28:07Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Alchemy''' is the miscellaneous skill to mix potions. Vampires begin the game with basic knowledge of thi..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Alchemy''' is the [[Miscellaneous (skill)|miscellaneous skill]] to mix [[potion]]s. [[Vampire]]s begin the [[game]] with basic knowledge of this skill, and [[Human]]s, as well as [[Ogre]] and [[Troll]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Alchemy skill allows for mixing of potions. Without the alchemy skill, a character barely has the knowledge to make a simple potion. Alchemy skill is added to the power of the reagent to determine the power of a simple potion. Higher ranks allow the mixing of more complicated potions.<br />
----<br />
<br />
==Acquisition==<br />
The Alchemy skill can be acquired at the following [[guild]]s:<br />
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])<br />
* [[Raiders' Guild]] ([[Nannaria]])<br />
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Alchemy</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Astral]] ([[Terrax]])<br/>[[Mimosa]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td><br />
<td bgcolor="#C0FFC0">[[Tim Agines]] ([[Goetia]])</td><br />
<td bgcolor="#C0FFC0">[[John D. Rudolfsen]] ([[Typhon Expanse]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Acolyte]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Scholar]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Bard]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Monk]], [[Cleric]], [[Saint]]</td><br />
<td bgcolor="#B0C0C0">[[Runemaster]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Druid]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Allows mixing of simple [[potion]]s to make complex potions</td><br />
<td bgcolor="#F8A060">Allows mixing of complex potions to make layered potions</td><br />
<td bgcolor="#F08040">Allows mixing of layered potions to make white potions</td><br />
<td bgcolor="#E86020">Allows mixing of white potions to make black potions</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Alchemy| ]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/StealingStealing2013-01-30T23:52:12Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Stealing''' is the miscellaneous skill to gain unauthorized access to spaces or property. Human, Vampire ..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Stealing''' is the [[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. But all might-oriented [[player character]]s can pick up the skill early on, while [[Apprentice]]s and eventually [[Cleric]]s can learn it later.<br />
<br />
==Description==<br />
The Stealing skill allows characters to take items that don't belong to them from shops, or to steal gold or items from people. Getting caught, however, can lead to problems if the penalty is not paid. In addition, the stealing skill affects a character's chance to pick locks.<br />
<br />
===Technical notes===<br />
* Every non-player character and every lock has a picking value, which must be met to be successful.<br />
* The best robber among the conscious party members makes the attempt.<br />
----<br />
<br />
==Acquisition==<br />
The Stealing skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[Nannaria]])<br />
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Stealing</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Lamina Vault]] ([[Typhon Expanse]])<br/>[[]] ([[Soronne (province)|Soronne]])</td><br />
<td bgcolor="#C0FFC0">[[Darcie Darby]] ([[Terrax]])</td><br />
<td bgcolor="#C0FFC0">[[Manolo LeFang]] ([[Eftling]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]], [[Cleric]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to steal and pick [[lock]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Quintuple effect of skill</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Item]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ArmsmasterArmsmaster2013-01-30T23:27:00Z<p>Ribannah: </p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Armsmaster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to improve the effectiveness of [[melee combat|melee]] [[weapon]]s. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. All might-oriented [[player character]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s.<br />
<br />
==Description==<br />
The Armsmaster skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the recovery time of equipped melee weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well.<br />
----<br />
<br />
==Acquisition==<br />
The Armsmaster skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])<br />
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Armsmaster</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Jamie Deathvere]] ([[Nannaria]])<br/>[[Thora Storm]] ([[S'Fauni]])</td><br />
<td bgcolor="#C0FFC0">[[Ken Charming]] ([[Typhon Expanse]])</td><br />
<td bgcolor="#C0FFC0">[[Delwin]] ([[Sea of Mist (province)|Sea of Mist]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]], [[Monk]], [[Bard]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill reduces [[Recovery Time]] of all melee weapons</td><br />
<td bgcolor="#F8A060">Skill increases [[Chance to Hit]] of all melee weapons</td><br />
<td bgcolor="#F08040">Skill added to [[Attack Damage]] of all melee weapons</td><br />
<td bgcolor="#E86020">Double effect of all bonuses</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Weapon]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Identify_MonsterIdentify Monster2013-01-28T00:50:56Z<p>Ribannah: /* Expertise */</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Human]], [[Vampire]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class]]es can (eventually) learn it, with the exception of the cunning-oriented fighters. <br />
<br />
==Description==<br />
The Identify Monster skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed.<br />
Identifying a monster increases the effectiveness of certain generic spells and enchantments.<br />
<br />
===Technical notes===<br />
* Every monster has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.<br />
* The best monster identifier among the conscious party members makes the attempt.<br />
----<br />
<br />
==Acquisition==<br />
The Identify Monster skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])<br />
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Identify Monster</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Camarilla Larp]] ([[Murlank]])<br/>[[Euryt]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td><br />
<td bgcolor="#C0FFC0">[[Camio]] ([[Goetia]])</td><br />
<td bgcolor="#C0FFC0">[[Leetah]] ([[Timberfall]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]], [[Acolyte]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Apprentice]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Monk]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Bard]], [[Sorcerer]]</td><br />
<td bgcolor="#B0C0C0">[[Necromancer]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to identify [[monster]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Certainty of success</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Monster]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/RepairRepair2013-01-28T00:36:14Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Repair''' is the miscellaneous skill to fix broken items. Trolls begin the game with basic knowledge ..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Repair''' is the [[Miscellaneous (skill)|miscellaneous skill]] to fix [[broken]] [[item]]s. [[Troll]]s begin the [[game]] with basic knowledge of this skill, and [[Elf]] [[Explorer]]s, as well as [[Ogre]], [[Human]] and [[Genie]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Repair skill allows a character to repair broken items. Higher skill level allows them to repair better items. Grandmasters can repair any item. The skill is applied automatically when a broken item is examined, provided the item has been identified.<br />
<br />
===Technical notes===<br />
* Every item has a repair value, equal to its identification value and ranging from 0 (default: always repaired) to 50, which must be met to repair it.<br />
* The best repairer among the conscious party members makes the attempt.<br />
----<br />
<br />
==Acquisition==<br />
The Repair skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Nannaria]], [[S'Fauni]])<br />
* [[Dragonskull]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Repair</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Saint Joris]] ([[Semiramis]])<br/>[[Monsbiki]] ([[Etanasfeld]])</td><br />
<td bgcolor="#C0FFC0">[[Apus Arvandulin]] ([[Ryft (province)|Ryft]])</td><br />
<td bgcolor="#C0FFC0">[[Old Maggoty]] ([[S'Fauni]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Scholar]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]], [[Acolyte]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Druid]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Bard]], [[Saint]]</td><br />
<td bgcolor="#B0C0C0">[[Monk]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to repair [[broken]] [[item]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Certainty of success</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Item]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Identify_ItemIdentify Item2013-01-28T00:13:57Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Identify Item''' is the miscellaneous skill to identify unknown items. Genies begin the game with basic k..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Identify Item''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[item]]s. [[Genie]]s begin the [[game]] with basic knowledge of this skill, and [[Elf|Elves]], as well as [[Ogre]] and [[Troll]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Identify Item skill is checked automatically when an unidentified item is examined. If the skill rank of the character is high enough for the item in question it is identified. Grandmasters always succeed.<br />
<br />
===Technical notes===<br />
* Every item has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.<br />
* The best item identifier among the conscious party members makes the attempt. <br />
----<br />
<br />
==Acquisition==<br />
The Identify Item skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[Nannaria]])<br />
* [[Eldrar's Tower]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Identify Item</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Rudolf Lindentree]] ([[Timberfall]])<br/>[[Brighu]] ([[Serenity (province)|Serenity]])</td><br />
<td bgcolor="#C0FFC0">[[Salvia Lemming]] ([[Murlank]])</td><br />
<td bgcolor="#C0FFC0">[[Marax]] ([[Goetia]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Adventurer]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Acolyte]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Apprentice]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Monk]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]], [[Cleric]], [[Druid]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]], [[Saint]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Sorcerer]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to identify [[item]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Certainty of success</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Item]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/BodybuildingBodybuilding2013-01-27T23:07:00Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Bodybuilding''' is the miscellaneous skill to increase a character's natural hitpoints. Ogre, Troll and [..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Bodybuilding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[hitpoint]]s. [[Ogre]], [[Troll]] and [[Human]] [[Explorer]]s may begin the [[game]] with basic knowledge of this skill. All other might-oriented [[player character]]s can learn it early on. Later, [[Acolyte]]s can acquire the skill as well.<br />
<br />
==Description==<br />
The Bodybuilding skill increases a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandmaster rankings double, triple and quintuple the skill rank respectively.<br />
----<br />
<br />
==Acquisition==<br />
The Bodybuilding skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Timberfall]], [[S'Fauni]])<br />
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Bodybuilding</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Ahosi Dahomey]] ([[Murlank]])<br/>[[Raggety]] ([[S'Fauni]])</td><br />
<td bgcolor="#C0FFC0">[[Mignon]] ([[Ryft (province)|Ryft]])</td><br />
<td bgcolor="#C0FFC0">[[Davibanner]] ([[Etanasfeld]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Acolyte]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Saint]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]], [[Bard]], [[Cleric]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]], [[Monk]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to hitpoints</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Quintuple effect of skill</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Attribute]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/MeditationMeditation2013-01-27T22:05:04Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Meditation''' is the miscellaneous skill to increase a character's natural spellpoints. Troll, Human, [[E..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Meditation''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[spellpoint]]s. [[Troll]], [[Human]], [[Elf]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. Most [[player character]]s can (eventually) learn it, with the exception of the [[Knight]].<br />
<br />
==Description==<br />
The Meditation skill increases a character's spellpoints total. Spellpoints gained are equal to the character's per level spellpoints times skill. Expert, master and grandmaster ranks double, triple and quintuple the skill factor respectively.<br />
----<br />
<br />
==Acquisition==<br />
The Meditation skill can be acquired at the following [[guild]]s:<br />
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])<br />
* [[Raiders' Guild]] ([[Nannaria]])<br />
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Meditation</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Cathe Claesson]] ([[Nannaria]])<br/>[[Mahmud]] ([[Serenity (province)|Serenity]])</td><br />
<td bgcolor="#C0FFC0">[[Josaphat]] ([[Semiramis]])</td><br />
<td bgcolor="#C0FFC0">[[Murmur]] ([[Goetia]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Acolyte]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Assassin]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Thief]], [[Monk]], [[Bard]], [[Runemaster]], [[Sorcerer]]</td><br />
<td bgcolor="#B0C0C0">[[Cleric]], [[Saint]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Druid]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to spellpoints</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Quintuple effect of skill</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Attribute]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/LearningLearning2013-01-27T16:53:29Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Learning''' is the miscellaneous skill to get skilled faster and to write spells on scrolls. [..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Learning''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get [[skillpoint|skilled]] faster and to write [[spell]]s on [[scroll]]s. [[Human]], [[Vampire]], [[Elf]] and [[Genie]] [[Student]]s may begin the [[game]] with basic knowledge of this skill. Most [[player character]]s can (eventually) learn it, with the exception of the top might-oriented [[class]]es.<br />
<br />
==Description==<br />
The Learning skill increases the number of skillpoints a character receives with every increase in level. In addition, the character learns to write spell scrolls. Eventually, all spells that are available to the party may be written on scrolls.<br />
<br />
===Technical notes===<br />
* The power of scrolls written by player characters is the same as that of scrolls otherwise obtained.<br />
----<br />
<br />
==Acquisition==<br />
The Learning skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[Nannaria]], [[S'Fauni]])<br />
* [[Hraldrake's Crossing]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Learning</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Amerach]] ([[Goetia]])</td><br />
<td bgcolor="#C0FFC0">[[Elly Mayfair]] ([[Terrax]])</td><br />
<td bgcolor="#C0FFC0">[[Alan Proudneck]] ([[Eftling]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Scholar]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Bard]], [[Saint]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Monk]], [[Cleric]], [[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Runemaster]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">1% extra [[skillpoint]]s from [[training]] per skill level, and the ability to write any [[spell]] the character knows on a [[scroll]] at 5x casting cost</td><br />
<td bgcolor="#F8A060">2%, and can write spells on scrolls at 3x casting cost</td><br />
<td bgcolor="#F08040">3%, and can write any normal or expert spell that any character knows at casting cost</td><br />
<td bgcolor="#E86020">5%, and can write any spell that any character knows at casting cost</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Scroll]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/MerchantMerchant2013-01-27T16:19:35Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Merchant''' is the miscellaneous skill to get favourable prices in shops and at some other trade venues. [[Hu..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Merchant''' is the [[Miscellaneous (skill)|miscellaneous skill]] to get favourable prices in [[shop]]s and at some other [[trade]] venues. [[Human]]s begin the [[game]] with basic knowledge of this skill, and [[Ogre]]s, as well as [[Vampire]] and [[Elf]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Merchant skill helps adjust prices in a character's favour, whether buying or selling. Expert, master and grandmaster rank doubles, triples and quintuples the effect of the skill respectively. Prices are, however, also affected by reputation.<br />
<br />
===Technical notes===<br />
* All shops have base sell and buy ratios determining their profits before merchant skill and [[reputation]] take effect.<br />
* The best merchant among the conscious party members makes the trade.<br />
----<br />
<br />
==Acquisition==<br />
The Merchant skill can be acquired at the following [[guild]]s:<br />
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])<br />
* [[Raiders' Guild]] ([[Nannaria]])<br />
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Merchant</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Lyran Pretensa]] ([[Semiramis]])<br/>[[Teige]] ([[Goetia]])</td><br />
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])</td><br />
<td bgcolor="#C0FFC0">[[Salmoneus]] ([[Serenity (province)|Serenity]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Agent]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Acolyte]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Assassin]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Thief]], [[Monk]], [[Druid]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Bard]], [[Cleric]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Saint]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill adjusts shop prices in party's favour</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Quintuple effect of skill</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Shop]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/PerceptionPerception2013-01-27T15:55:48Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Perception''' is the miscellaneous skill to spot secrets and avoid damage from traps. Elves begin the..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the [[game]] with basic knowledge of this skill, and [[Genie]]s, as well as [[Ogre]] and [[Vampire]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Perception skill gives a character a chance to notice hidden doors, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master levels the character will notice more. Grandmasters see all such secrets.<br />
<br />
===Technical notes===<br />
* Every object has a detection value, ranging from 0 (default: always spotted) to 50, which must be met to detect it.<br />
* The reduction of damage from triggered traps is equal to 1% (experts 2%, masters 3%) times skill level and maxed out at 50%. <br />
----<br />
<br />
==Acquisition==<br />
The Perception skill can be acquired at the following [[guild]]s:<br />
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]])<br />
* [[Raiders' Guild]] ([[Timberfall]])<br />
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Perception</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Lucinda]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td><br />
<td bgcolor="#C0FFC0">[[Ethan DaSilva]] ([[Eftling]])</td><br />
<td bgcolor="#C0FFC0">[[Khavi]] ([[Timberfall]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]], [[Cleric]], [[Saint]], [[Druid]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Thief]], [[Monk]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to avoid [[trap]] damage and notice [[secret]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Certainty to spot secrets, trap damage halved</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Container]][[Category:Secret]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Disarm_TrapDisarm Trap2013-01-27T15:27:34Z<p>Ribannah: /* Technical notes */ +</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Disarm Trap''' is the [[Miscellaneous (skill)|miscellaneous skill]] to open [[chest]]s and other [[container]]s without setting off an [[explosion]]. [[Ogre]]s begin the [[game]] with basic knowledge of this skill, and [[Vampire]]s, as well as [[Troll]] and [[Elf]] [[Student]]s, may do so as well. But all [[player character]]s can pick up the skill early on.<br />
<br />
==Description==<br />
The Disarm Trap skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.<br />
<br />
===Technical notes===<br />
* Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it.<br />
* The best disarmer among the conscious party members makes the attempt.<br />
----<br />
<br />
==Acquisition==<br />
The Disarm Trap skill can be acquired at the following [[guild]]s:<br />
* [[Raiders' Guild]] ([[S'Fauni]])<br />
* [[Bounty Hunters Guild]] ([[Nannaria]])<br />
* [[Shadow Tower]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Disarm Trap</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Jan Moomin]] ([[S'Fauni]])<br/>[[Orneas Vault]] ([[Typhon Expanse]])</td><br />
<td bgcolor="#C0FFC0">[[Wanro Blackadder]] ([[Terrax]])</td><br />
<td bgcolor="#C0FFC0">[[Khuljasimsim]] ([[Etanasfeld]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]], [[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Acolyte]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Saint]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Monk]], [[Bard]], [[Cleric]], [[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Ability to disarm [[trap]]s</td><br />
<td bgcolor="#F8A060">Double effect of skill</td><br />
<td bgcolor="#F08040">Triple effect of skill</td><br />
<td bgcolor="#E86020">Certainty of success</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Container]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/DodgingDodging2013-01-26T23:18:28Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Dodging''' is the combat skill to evade enemy attacks. The skill is not available at the start of the game, but can be learned by any m..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Dodging''' is the [[combat]] skill to evade enemy attacks. The skill is not available at the start of the [[game]], but can be learned by any might-oriented [[player character]] or [[Scholar]].<br />
<br />
==Description==<br />
Dodging can be used only when a character is not wearing armour and a shield is not equipped. Additional ranks in dodging will increase armour class while not wearing armour.<br />
----<br />
<br />
==Acquisition==<br />
The Dodging skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])<br />
* [[Dragonskull]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Dodging</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Brill]] ([[Timberfall]])<br/>[[Julie]] ([[Serenity (province)|Serenity]])</td><br />
<td bgcolor="#C0FFC0">[[Sir Galrim]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td><br />
<td bgcolor="#C0FFC0">[[Kid Curry]] ([[Murlank]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Knight]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Bard]], [[Druid]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]]</td><br />
<td bgcolor="#B0C0C0">[[Monk]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td><br />
<td bgcolor="#F8A060">Skill added to Armour Class (double effect)</td><br />
<td bgcolor="#F08040">Skill added to Armour Class (triple effect)</td><br />
<td bgcolor="#E86020">Skill added to Armour Class (quintuple effect)</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Combat]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Unarmed_CombatUnarmed Combat2013-01-26T23:06:26Z<p>Ribannah: /* Expertise */</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Unarmed Combat''' is the [[combat]] skill to fight hand-to-hand without equipped [[weapon]]s. The skill is not available at the start of the [[game]], but can be learned by any might-oriented [[player character]] or [[Scholar]].<br />
<br />
==Description==<br />
Unarmed Combat is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of unarmed skill will increase the chance to hit and the damage done. Grandmasters gain the ability to feint a quick counterattack, thus momentarily confusing an opponent's aim.<br />
----<br />
<br />
==Acquisition==<br />
The Unarmed Combat skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Etanasfeld]])<br />
* [[Dragonskull]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Unarmed Combat</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Asmund Saxo]] ([[Typhon Expanse]])<br/>[[Ferragus]] ([[Etanasfeld]])</td><br />
<td bgcolor="#C0FFC0">[[Josephine LaFaye]] ([[Soronne (province)|Soronne]])</td><br />
<td bgcolor="#C0FFC0">[[Norris Cooper]] ([[Murlank]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Warrior]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Knight]], [[Ranger]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]], [[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Bard]]</td><br />
<td bgcolor="#B0C0C0">[[Monk]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill increases [[Chance to Hit]]</td><br />
<td bgcolor="#F8A060">Skill added to [[Attack Damage]]</td><br />
<td bgcolor="#F08040">Skill can be combined with the use of [[Staff (skill)|staves]]</td><br />
<td bgcolor="#E86020">Skill increases Chance to Hit and added to Attack Damage (double effect)</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Combat]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Music_(skill)Music (skill)2013-01-26T20:55:27Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Music''' is the combat skill to equip a musical Instrument, on which a battle tune can be played. Troll, Elf and Genie ..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Music''' is the [[combat]] skill to equip a musical [[Instrument]], on which a [[battle tune]] can be played. [[Troll]], [[Elf]] and [[Genie]] [[Students]] may begin the [[game]] with basic knowledge of this skill. [[Player character]]s of most classes can (eventually) learn it, with the exception of the top might specialists.<br />
<br />
==Description==<br />
The music skill allows for instruments to be equipped. Playing an instrument during melee combat will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade ranged attacks and do more damage with their own ranged attacks.<br />
----<br />
<br />
==Acquisition==<br />
The Music skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Typhon Expanse]])<br />
* [[Dragonskull]] ([[Soronne (province)|Soronne]])<br />
* [[Necromancers' Guild]] ([[Nannaria]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Music</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Barry Chello]] ([[Eftling]])<br/>[[Astaroth]] ([[Serenity (province)|Serenity]])</td><br />
<td bgcolor="#C0FFC0">[[Pan]] ([[S'Fauni]])</td><br />
<td bgcolor="#C0FFC0">[[Benji J. Quidam]] ([[Circus of the Sun]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Student]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0">[[Acolyte]], [[Scholar]], [[Apprentice]]</td><br />
<td bgcolor="#D0C0D0">[[Adventurer]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Assassin]]</td><br />
<td bgcolor="#B0C0C0">[[Thief]], [[Cleric]], [[Runemaster]], [[Sorcerer]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Monk]], [[Saint]], [[Druid]]</td><br />
<td bgcolor="#B0C0C0">[[Bard]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to [[Armour Class]] of all party members against melee attacks</td><br />
<td bgcolor="#F8A060">Skill added to [[Attack Damage]] by party's melee attacks</td><br />
<td bgcolor="#F08040">Instruments can be played with one hand</td><br />
<td bgcolor="#E86020">Skill affects ranged attacks also</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Combat]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/Shield_(skill)Shield (skill)2013-01-26T19:35:01Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Shield''' is the combat skill to use a Shield, to fend off enemy attacks. Human, Vampire and Genie [[Explo..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Shield''' is the [[combat]] skill to use a [[Shield (armour)| Shield]], to fend off enemy attacks. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s may start the [[game]] with basic knowledge of this skill. [[Player character]]s of most [[class]]es can (eventually) learn it, with the exception of the elemental-magic specialists.<br />
<br />
==Description==<br />
The shield skill directly improves a character's Armour Class while a shield is employed. Expert and master ranking in the shield eliminate the recovery penalty and increase this defensive bonus. A grandmaster gains the ability to make a shield-bash attack that does damage equal to two times the shield skill.<br />
----<br />
<br />
==Acquisition==<br />
The Shield skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])<br />
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Shield</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])<br/>[[Mordaga]] ([[Etanasfeld]])</td><br />
<td bgcolor="#C0FFC0">[[Keira Moradon]] ([[Semiramis]])</td><br />
<td bgcolor="#C0FFC0">[[Tickdozer]] ([[Ryft (province)|Ryft]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0">[[Explorer]]</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0">[[Agent]], [[Adventurer]], [[Acolyte]], [[Scholar]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Monk]], [[Bard]], [[Saint]], [[Druid]], [[Runemaster]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]], [[Cleric]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td><br />
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty eliminated</td><br />
<td bgcolor="#F08040">Skill added to Armour Class (double effect)</td><br />
<td bgcolor="#E86020">Ability to make a shield-bash attack</td><br />
</tr><br />
</table><br />
----<br />
<br />
[[Category:Combat]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/PlatePlate2013-01-23T00:34:44Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Plate''' is the combat skill to fight in Plate Armour, the heaviest type of body armour. The skill is not available until the late [[ga..."</p>
<hr />
<div>{{player character}}<br />
{{skills}}<br />
'''Plate''' is the [[combat]] skill to fight in [[Plate Armour]], the heaviest type of body armour. The skill is not available until the late [[game]]. Only the [[Knight]] and the [[Assassin]] can learn it.<br />
<br />
==Description==<br />
Plate armour is the heaviest armour type. It provides the most protection, but it slows the character down more than leather or chain. Plate armour skill increases the protection offered by plate armour and reduces the recovery penalty.<br />
----<br />
<br />
==Acquisition==<br />
The Plate skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Ryft (province)|Ryft]], [[Etanasfeld]])<br />
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])<br />
----<br />
<br />
==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
<br />
<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Plate</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Sandoval Pod]] ([[Terrax]])<br/>[[Conrad Woods]] ([[Murlank]])</td><br />
<td bgcolor="#C0FFC0">[[]] ([[Soronne (province)|Soronne]])</td><br />
<td bgcolor="#C0FFC0">[[Wveird of Gamelot]] ([[Semiramis]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">&nbsp;</td><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0"></td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Assassin]]</td><br />
<td bgcolor="#B0C0C0"></td><br />
<td bgcolor="#B0C0C0">[[Knight]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td><br />
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty halved</td><br />
<td bgcolor="#F08040">Receive 1/2 damage from physical attacks</td><br />
<td bgcolor="#E86020">Recovery penalty eliminated</td><br />
</tr><br />
</table><br />
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[[Category:Combat]][[Category:Skill]]</div>Ribannahhttp://www.castlegobs.nl/wiki/index.php/ChainChain2013-01-19T23:02:06Z<p>Ribannah: Created page with "{{player character}} {{skills}} '''Chain''' is the combat skill to fight in Chain Mail, a type of body armour. The skill is not available in the early game, but can b..."</p>
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<div>{{player character}}<br />
{{skills}}<br />
'''Chain''' is the [[combat]] skill to fight in [[Chain Mail]], a type of body armour. The skill is not available in the early [[game]], but can be learned after the first [[promotion]] by [[Warrior]]s, [[Agent]]s and [[Acolyte]]s. Later, [[Runemaster]]s and [[Necromancer]]s can learn the skill as well, but only [[Knight]]s and [[Ranger]]s can truly master it.<br />
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==Description==<br />
Chain armour is the medium armour type. It provides more protection than leather and less than plate, but it also slows the character down more than leather. Chain armour skill increases the protection offered by chain armour and reduces the recovery penalty.<br />
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==Acquisition==<br />
The Chain skill can be acquired at the following [[guild]]s:<br />
* [[Warriors of Virtue]] ([[Typhon Expanse]], [[Ryft (province)|Ryft]])<br />
* [[Circle of Steel]] ([[Soronne (province)|Soronne]])<br />
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==Expertise==<br />
Mastery of the skill influences its effectiveness. The various effects are cumulative.<br />
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<table cellspacing="1" width="75%"><br />
<tr><td colspan="5" bgcolor="#F04080"><b>Chain</b></td></tr><br />
<tr><br />
<td width="12%" bgcolor="#EEEEEE"><b>mastery</b></td><br />
<td width="22%" bgcolor="#FFC080"><b>normal</b></td><br />
<td width="22%" bgcolor="#F8A060"><b>expert</b></td><br />
<td width="22%" bgcolor="#F08040"><b>master</b></td><br />
<td width="22%" bgcolor="#E86020"><b>grandmaster</b></td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>teachers</b></td><br />
<td bgcolor="#C0FFC0"></td><br />
<td bgcolor="#C0FFC0">[[Uda Majestic]] ([[Nannaria]])<br/>[[Modsognir]] ([[Ryft (province)|Ryft]])</td><br />
<td bgcolor="#C0FFC0">[[Demoleon]] ([[Mt. Pilanteko (province)|Mt. Pilanteko]])</td><br />
<td bgcolor="#C0FFC0">[[Flambert Dragontamer]] ([[S'Fauni]])</td><br />
</tr><br />
<tr><br />
<td rowspan="3" bgcolor="#EEEEEE"><b>class</b></td><br />
<td bgcolor="#D0D0E0">&nbsp;</td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
<td bgcolor="#D0D0E0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#D0C0D0">[[Acolyte]]</td><br />
<td bgcolor="#D0C0D0">[[Agent]]</td><br />
<td bgcolor="#D0C0D0">[[Warrior]]</td><br />
<td bgcolor="#D0C0D0"></td><br />
</tr><br />
<tr><br />
<td bgcolor="#B0C0C0">[[Saint]]</td><br />
<td bgcolor="#B0C0C0">[[Assassin]], [[Thief]], [[Cleric]], [[Runemaster]], [[Necromancer]]</td><br />
<td bgcolor="#B0C0C0">[[Knight]]</td><br />
<td bgcolor="#B0C0C0">[[Ranger]]</td><br />
</tr><br />
<tr><br />
<td bgcolor="#EEEEEE"><b>effect</b></td><br />
<td bgcolor="#FFC080">Skill added to [[Armour Class]]</td><br />
<td bgcolor="#F8A060">[[Recovery Time|Recovery]] penalty halved</td><br />
<td bgcolor="#F08040">Recovery penalty eliminated</td><br />
<td bgcolor="#E86020">Receive 2/3 damage from physical attacks</td><br />
</tr><br />
</table><br />
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[[Category:Combat]][[Category:Skill]]</div>Ribannah