Script

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Project Knowledge Base Playing Guide Coding

Coding

Engine
Interface
Scripts
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Tavern game
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A script defines the behaviour of non-player characters, monsters, animals and certain objects. Not counting dialogues and combat, scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like elevators may move themselves - often when the party operates a switch of some kind - while a portal may move the party.

A more complicated script involves the rival party that makes Castle Mehgenac unsafe.