Script: Difference between revisions
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A '''script''' defines the behaviour of [[non-player character]]s, [[monster]]s, [[animal]]s and certain [[object]]s. Not counting [[dialogue]]s and [[combat]], scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like [[elevator]]s may move themselves - often when the [[party]] operates a [[switch]] of some kind - while a [[portal]] may move the party. | A '''script''' defines the behaviour of [[non-player character]]s, [[monster]]s, [[animal]]s and certain [[object]]s. Not counting [[dialogue]]s and [[combat]], scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like [[elevator]]s may move themselves - often when the [[party]] operates a [[switch]] of some kind - while a [[portal]] may move the party. | ||
A more complicated script involves the [[rival party]] that makes [[Castle Mehgenac]] unsafe. | A more complicated script involves the [[rival party]] that makes [[Castle Mehgenac]] unsafe. | ||
[[Category:Coding]] | |||
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Latest revision as of 12:13, 6 September 2008
Project | Knowledge Base | Playing Guide | Coding |
A script defines the behaviour of non-player characters, monsters, animals and certain objects. Not counting dialogues and combat, scripts mainly describe movement. NPC's may leave their homes to visit a store, for instance, monsters may patrol, and objects like elevators may move themselves - often when the party operates a switch of some kind - while a portal may move the party.
A more complicated script involves the rival party that makes Castle Mehgenac unsafe.