Runemaster
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Runemaster is one of the twelve final classes that can be selected for a player character upon their second promotion. Only Scholars can advance to this magic-oriented class.
Description
Runemasters, as scholars incontent even with the wide range of ordinary magic, have chosen to walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable.
Skills
Runemasters can learn many skills, but not all. They follow the path of grey. In their field of excellence, they are the only class that can reach full potential.
- Grandmaster: Spellcasting, Grey Magic, Learning
- Master: Dagger, Disarm Trap, Merchant, Alchemy
- Expert: Fire Magic, Air Magic, Water Magic, Earth Magic, Spirit Magic, Mind Magic, Body Magic, Staff, Bow, Music, Leather, Chain, Shield, Dodging, Perception, Meditation, Identify Item, Repair, Identify Monster, Pathfinding
- Normal: Unarmed Combat
Hit- and spellpoints
The class of Runemaster gives the character:
- hitpoints = 0 + 3 * level
- spellpoints = 0 + 4 * level
Race provides hit- and spellpoints as well.
Reputation
Runemasters are much liked by the Church of the Stars, giving the party a reputation bonus if they have one in their midst (+10), and disliked by the Church of the Sun and the Church of the Moon (-5).
Promotion
Scrollbearer Elfrad (Timberfall) handles the promotion to Runemaster. Candidates must hire Lord Peabody at the Tavern of Harlotry in the Typhon Expanse and activate his Time Machine. This puts them in the historic Mega Dragon Cave to collect the Elemental Orb, which they need to move to Dusk's Cave for the starting party to find.