Race

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Revision as of 13:39, 5 January 2008 by Ribannah (talk | contribs) (category)
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Scope: Party


Player characters in MMTribute come in six different races: Elf, Genie, Troll, Human, Vampire, Ogre. All of them have male and female representatives. There are several other more or less civilized races in Karigor (Dwarves, Halflings, Centaurs, Demoniacs, Dragons, Wizards), but they cannot become a player character. However, some of the hirelings are of those other races.

Races differ with respect to their orientation: might or magic, and start out with different values of their attributes, both statistics and resistances.

For each of the six player races, somewhere in their homeland there is a throne that, when sat upon on the right day of the week, permanently improves all their statistics and resistances.

Race provides a bonus to the hitpoints and spellpoints of each class. Each race has two racial abilities: special skills that only they possess, and others cannot learn. The second of these abilities kicks in after the character attains its racial title. The title is also necessary to allow the character to train beyond level 25.

The racial composition of the party affects the party's reputation with the several local civilizations and factions.

At start-up, one of the two fixed skills is determined by race, and the character receives an amulet that boosts that skill. The choices for one of the two free skills are limited by race.