Potion: Difference between revisions

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==Concept art==
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==Models==
In the [[game]], [[item]]s appear as 3D models (.3DS) in the [[world view]] and as 2D renders thereof (.png) in the [[inventory]]. The 2D renders should match the required proportions (1x2) and have a transparent background.


<div align="center">http://www.castlegobs.nl/images/items/potions.jpg</div>
''a full set of potions by Stygius, unfortunately the models were never uploaded''
<p style="background-color:yellow;">To do: create a new set of potions.</p>
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[[Category:Alchemy]]
[[Category:Alchemy]]
[[Category:Item]]
[[Category:Item]]
[[Category:Things to do]]

Revision as of 11:38, 16 September 2010

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Item

Weapon
Armour
Jewelry
Wand
Ammunition
Potion
Ore
Gem
Food
Spellbook
Scroll
Message
Miscellaneous
Gold


A potion is a drink with magical powers. It is mixed from various reagents, where a reagent can either be an ingredient or a catalyst, and kept in a potion bottle. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the Alchemy skill. Recipes can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an explosion.

Potions can also be bought at an Apothecary and more occasionally at a Magic Shop or even a General Store, and can be found as treasure or loot.

All potions have size 1x2 in the inventory of a player character. A character can only drink from a bottle once, and drinking deletes the bottle.


Mixing potions

The mixing of potions is performed inside the inventory of a player character.

Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work. Failure may cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.

The order in which the ingredients are entered into the mix can occasionally make a difference. For instance, there are 3 different potions all mixed from one red, one blue and one yellow ingredient.

When a working mix is discovered, it will automatically be logged into the autonotes.


Power

Each potion has a power. The power of a simple potion depends on the quality of the reagent and the skill level in Alchemy of the party's best (conscious) alchemist. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down, with two exceptions:

  • if two of the same potions are combined, the power of the result is the highest power of the two;
  • mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.

The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.



Subtypes

All potions can be identified by every player character.

Subtype Ingredients Mix Alchemy expertise Value
Potion Bottle 0 n.a. 1
Grey Potion 0 catalystic reagent none 5
Simple Potion 1 non-catalystic reagent none 5
Complex Potion 2 two simple potions Normal 50
Layered Potion 3 simple and complex Expert 150
4 two complex potions
White Potion 5 simple or complex and layered Master 750
6 complex and layered, or two layered
Black Potion 7 simple and white Grandmaster 2000
9 layered and white 3000
Stirred Potion 8 two layered potions Grandmaster 3000
Silver Potion 10 two white potions Grandmaster 5000
Gold Potion 14 two black potions n.a. 10000

List of potions

Potion R,B,Y Recipe Description
Potion Bottle An empty potion bottle.
Catalyst (0,0,0) Any grey reagent. Mix the catalyst with a potion to give that potion the power of the catalyst. Be careful not to mix a weak catalyst with a strong potion!
Cure Wounds (1,0,0) Any red reagent. Heals hitpoints equal to its power plus 10.
Magic Potion (0,1,0) Any blue reagent. Restores spellpoints equal to its power plus 10.
Cure Weakness (0,0,1) Any yellow reagent. Cures weakness if administered in time.
Cure Poison (1,1,0) Purple: RB Cures poison if administered in time.
Cure Disease (1,0,1) Orange: RY Cures disease if administered in time.
Awaken (0,1,1) Green: BY Wakes from sleep.
Remove Curse (2,1,0) RP Removes curses if administered in time.
Cure Insanity (2,0,1) RO Cures insanity if administered in time.
Water Breathing (1,2,0) BP Enables a character to breathe underwater for 30 minutes per point of power.
Bless (1,0,2) YO Grants Bless 30 minutes per point of power.
Oil Skin (0,2,1) BG Grants Oil Skin for 30 minutes per point of power.
Heroism (0,1,2) YG Grants Heroism for 30 minutes per point of power.
Remove Fear (1,1,1) RG Removes fear if administered in time.
Haste (1,1,1) BO Grants Haste for 30 minutes per point of power. Haste reduces recovery time from casting a spell or making an attack. After the effect wears off, the character becomes weak.
Cure Paralysis (1,1,1) YP Cures paralysis if administered in time.
Stone Skin (2,1,1) PO Grants Stone Skin for 30 minutes per point of power.
Harden Item (1,2,1) PG Increases an item's toughness, making it less likely to break.
Recharge Item (1,1,2) GO Recharges an item. The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus power.
Speed Boost (3,2,0) (RP)P Temporarily increases Speed by three points times power for 30 minutes per point of power.
Endurance Boost (3,0,2) (RO)O Temporarily increases Endurance by three points times power for 30 minutes per point of power.
Luck Boost (2,3,0) (BP)P Temporarily increases Luck by three points times power for 30 minutes per point of power.
Might Boost (2,0,3) (YO)O Temporarily increases Might by three points times power for 30 minutes per point of power.
Magic Boost (0,3,2) (BG)G Temporarily increases Magic by three points times power for 30 minutes per point of power.
Accuracy Boost (0,2,3) (YG)G Temporarily increases Accuracy by three points times power for 30 minutes per point of power.
Noxious Potion (3,1,1) (RP)O, (PO)R Enchants a non-magical weapon with 'of Searing Venom' for 30 minutes per point of power.
Stoning Potion (1,3,1) (BG)P, (PG)B Enchants a non-magical weapon with 'of the Basilisk' for 30 minutes per point of power.
Wailing Potion (1,1,3) (YO)G, (GO)Y Enchants a non-magical weapon with 'of the Banshee' for 30 minutes per point of power.
Shocking Potion (2,2,1) (BO)P, (PG)R Enchants a non-magical weapon with 'of Stabbing Flashes' for 30 minutes per point of power.
Flaming Potion (2,1,2) (RG)O, (PO)Y Enchants a non-magical weapon with 'of Smouldering Embers' for 30 minutes per point of power.
Hydric Potion (1,2,2) (YP)G, (OG)B Enchants a non-magical weapon with 'of Torrential Downpours' for 30 minutes per point of power.
Divine Restoration (3,3,0) (RP)(BP) Removes all conditions except dead, stoned or eradicated.
Divine Cure (3,0,3) (RO)(YO) Heals hitpoints by five times its power.
Divine Power (0,3,3) (BG)(YG) Restores spellpoints by five times its power.
Skill Boost (3,2,1) (PO)P, (RP)(RG) Temporarily increases the Disarm Trap, Identify Item, Identify Monster, Merchant, Repair, Perception and Stealing skills by 1 point per 5 points of power for 1 minute per point of power.
Fire Resistance (3,1,2) (PO)O, (RG)(RO) Temporarily increases Fire Resistance by three points times its power for 30 minutes per point of power.
Water Resistance (2,3,1) (PG)P, (BP)(BO) Temporarily increases Water Resistance by three points times its power for 30 minutes per point of power.
Earth Resistance (2,1,3) (GO)O, (YP)(YO) Temporarily increases Earth Resistance by three points times its power for 30 minutes per point of power.
Air Resistance (1,3,2) (PG)G, (BG)(BO) Temporarily increases Air Resistance by three points times its power for 30 minutes per point of power.
Preservation (1,2,3) (GO)G, (YP)(YG) Grants Preservation for 30 minutes per point of power. Preservation more tightly binds the soul to the body, delaying death from critical wounds, but will not stop a character from going unconscious. If no healing has taken place when the effect wears off, the character will still die.
Mind Resistance (2,2,2) (PO)G, (RG)(YP) Temporarily increases Mind Resistance by three points times its power for 30 minutes per point of power.
Spirit Resistance (2,2,2) (PG)O, (RG)(BO) Temporarily increases Spirit Resistance by three points times its power for 30 minutes per point of power.
Body Resistance (2,2,2) (GO)P, (BO)(YP) Temporarily increases Body Resistance by three points times its power for 30 minutes per point of power.
Pure Speed (4,2,1) (Speed Boost)O Permanantly increases Speed by 50 points. Each character can benefit only once from a Pure Speed potion.
Pure Endurance (4,1,2) (Endurance Boost)P Permanantly increases Endurance by 50 points. Each character can benefit only once from a Pure Endurance potion.
Pure Luck (2,4,1) (Luck Boost)G Permanantly increases Luck by 50 points. Each character can benefit only once from a Pure Luck potion.
Pure Might (2,1,4) (Might Boost)G Permanantly increases Might by 50 points. Each character can benefit only once from a Pure Might potion.
Pure Magic (1,4,2) (Magic Boost)P Permanantly increases Magic by 50 points. Each character can benefit only once from a Pure Magic potion.
Pure Accuracy (1,2,4) (Accuracy Boost)O Permanantly increases Accuracy by 50 points. Each character can benefit only once from a Pure Accuracy potion.
Protection from Magic (3,3,1) (Luck Boost)O Grants immunity to all conditions for 30 minutes per point of power. Every time a character would otherwise be affected by such a condition, the remaining duration of the potion is lessened by 30 minutes. Drinking this potion ages a character one year.
Skill Potion (3,1,3) (Endurance Boost)G Grants a character 15 Skillpoints. Each character can benefit only once from a Skill Potion.
Stone to Flesh (1,3,3) (Accuracy Boost)P Cures stoned characters.
Dark Resistance (3,3,2) (PG)(PO) Temporarily increases Dark Resistance by three points times its power for 30 minutes per point of power.
Grey Resistance (3,2,3) (PO)(GO) Temporarily increases Grey Resistance by three points times its power for 30 minutes per point of power.
Light Resistance (2,3,3) (PG)(GO) Temporarily increases Light Resistance by three points times its power for 30 minutes per point of power.
Rejuvination (3,3,3) (Body Resistance)(YP) Removes all unnatural aging effects.
Potion of Might and Magic (2,3,5) (Might Boost)(Magic Boost) Permanently increases all resistances by 10. Each character can benefit only once from a Potion of Might and Magic.
Ultimate Potion of Might and Magic (3,5,6) (Pure Might)(Pure Magic) The potion bottle is getting warmer even as it is held. Slight vibrations seems to be increasing. This potion certainly is not stable and it looks about to explode...

Concept art


Models

In the game, items appear as 3D models (.3DS) in the world view and as 2D renders thereof (.png) in the inventory. The 2D renders should match the required proportions (1x2) and have a transparent background.

potions.jpg

a full set of potions by Stygius, unfortunately the models were never uploaded

To do: create a new set of potions.