Potion: Difference between revisions

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Line 162: Line 162:
     <td bgcolor="FF00FF">Cure Poison</td>
     <td bgcolor="FF00FF">Cure Poison</td>
     <td align="center">(1,1,0)</td>
     <td align="center">(1,1,0)</td>
     <td>Purple: R+B</td>
     <td>Purple: RB</td>
     <td>Cures poison if administered in time.</td>
     <td>Cures poison if administered in time.</td>
   </tr>
   </tr>
Line 168: Line 168:
     <td bgcolor="FF8800">Cure Disease</td>
     <td bgcolor="FF8800">Cure Disease</td>
     <td align="center">(1,0,1)</td>
     <td align="center">(1,0,1)</td>
     <td>Orange: R+Y</td>
     <td>Orange: RY</td>
     <td>Cures disease if administered in time.</td>
     <td>Cures disease if administered in time.</td>
   </tr>
   </tr>
Line 174: Line 174:
     <td bgcolor="00FF00">Awaken</td>
     <td bgcolor="00FF00">Awaken</td>
     <td align="center">(0,1,1)</td>
     <td align="center">(0,1,1)</td>
     <td>Green: B+Y</td>
     <td>Green: BY</td>
     <td>Wakes from sleep.</td>
     <td>Wakes from sleep.</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td bgcolor="FFFFFF"></td>
     <td bgcolor="FFDDAA">Remove Curse</td>
    <td align="center">(2,1,0)</td>
    <td>RP</td>
    <td>Removes curses if administered in time.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Cure Insanity</td>
    <td align="center">(2,0,1)</td>
    <td>RO</td>
    <td>Cures insanity if administered in time.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Water Breathing</td>
    <td align="center">(1,2,0)</td>
    <td>BP</td>
    <td>Enables a character to breathe underwater for 30 minutes per point of potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Bless</td>
    <td align="center">(1,0,2)</td>
    <td>YO</td>
    <td>Grants Bless (as the spell) for 30 minutes per point of potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Oil Skin</td>
    <td align="center">(0,2,1)</td>
    <td>BG</td>
    <td>Grants Oil Skin (as the spell) for 30 minutes per point of potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Heroism</td>
    <td align="center">(0,1,2)</td>
    <td>YG</td>
    <td>Grants Heroism (as the spell) for 30 minutes per point of potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Remove Fear</td>
    <td align="center">(1,1,1)</td>
    <td>RG</td>
    <td>Removes fear if administered in time.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Haste</td>
    <td align="center">(1,1,1)</td>
    <td>BO</td>
    <td>Grants Haste for 30 minutes per point of potion strength. Haste reduces the time it takes to recover from casting a spell or attacking with a weapon. After the effect wears off, the character becomes weak.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Cure Paralysis</td>
    <td align="center">(1,1,1)</td>
    <td>YP</td>
    <td>Cures paralysis if administered in time.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Stone Skin</td>
    <td align="center">(2,1,1)</td>
    <td>PO</td>
    <td>Grants Stoneskin (as the spell) for 30 minutes per point of potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Harden Item</td>
    <td align="center">(1,2,1)</td>
    <td>PG</td>
    <td>Increases an item's toughness, making it less likely to break.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA">Recharge Item</td>
    <td align="center">(1,1,2)</td>
    <td>GO</td>
    <td>Recharges the targeted item (as the spell). The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus potion strength.</td>
  </tr>
  <tr>
    <td bgcolor="FFDDAA"></td>
     <td align="center">(0,0,0)</td>
     <td align="center">(0,0,0)</td>
     <td></td>
     <td></td>

Revision as of 19:08, 11 September 2010

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Item

Weapon
Armour
Jewelry
Wand
Ammunition
Potion
Ore
Gem
Food
Spellbook
Scroll
Message
Miscellaneous
Gold


A potion is a drink with magical powers. It is mixed from various reagents, where a reagent can either be an ingredient or a catalyst, and kept in a potion bottle. Potion types range from simple potions, made from a single ingredient, to potions that can only be mixed with sufficient knowledge of the Alchemy skill. Recipes can be found that list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an explosion.

Potions can also be bought at an Apothecary and more occasionally at a Magic Shop or even a General Store, and can be found as treasure or loot.

All potions have size 1x2 in the inventory of a player character. A character can only drink from a bottle once, and drinking deletes the bottle.


Mixing potions

The mixing of potions is performed inside the inventory of a player character.

Any player character can safely put a reagent into an empty bottle and thus create a catalyst or a simple potion. To mix two existing potions into one more complicated potion, however, requires knowledge and skill. Firstly, not all combinations result in a stable outcome. There are many formulae that do not work and will cause an explosion, which can hurt the party as well as damage their property. It is therefore wise to be careful and to look for recipes rather than to just go for it. But secondly, even with the correct formula mixing two potions will still fail if the player character has insufficient expertise in Alchemy.

When a working mix is discovered, it will automatically be logged into the autonotes.


Power

Each potion has a power. The power of a simple potion depends on the quality of the reagent and the skill level in Alchemy of the character that mixes it. When two potions of different power are mixed, the power of the mix is the average of these potions' powers, rounding down. Mixing a catalyst with a potion gives the potion the power of the catalyst, even if that is lower than the original power of the potion.

The power of a potion can affect the strength or duration of its effect. Some potions, however, have the same effect regardless of power.



Subtypes

All potions can be identified by every player character.

Subtype Ingredients Mix Alchemy expertise Value
Potion Bottle 0 n.a. 1
Grey Potion 0 catalystic reagent none 5
Simple Potion 1 non-catalystic reagent none 5
Complex Potion 2 two simple potions Normal 50
Layered Potion 3 simple and complex Expert 150
4 two complex potions
White Potion 5 simple or complex and layered Master 750
6 complex and layered, or two layered
Black Potion 7 simple and white Grandmaster 2000
9 layered and white 3000
Stirred Potion 8 two layered potions Grandmaster 3000
Silver Potion 10 two white potions Grandmaster 5000
Gold Potion 14 two black potions n.a. 10000

List of potions

Potion R,B,Y Recipe Description
Potion Bottle An empty potion bottle.
Catalyst (0,0,0) Any grey reagent. Catalysts are mixed with potions to modify the strength of the potion. The potion will take the strength of the catalyst you mix with it. Be careful not to mix a strong potion with a weak catalyst!
Cure Wounds (1,0,0) Any red reagent. Heals hitpoints equal to its power plus 10.
Magic Potion (0,1,0) Any blue reagent. Restores spellpoints equal to its power plus 10.
Cure Weakness (0,0,1) Any yellow reagent. Cures weakness if administered in time.
Cure Poison (1,1,0) Purple: RB Cures poison if administered in time.
Cure Disease (1,0,1) Orange: RY Cures disease if administered in time.
Awaken (0,1,1) Green: BY Wakes from sleep.
Remove Curse (2,1,0) RP Removes curses if administered in time.
Cure Insanity (2,0,1) RO Cures insanity if administered in time.
Water Breathing (1,2,0) BP Enables a character to breathe underwater for 30 minutes per point of potion strength.
Bless (1,0,2) YO Grants Bless (as the spell) for 30 minutes per point of potion strength.
Oil Skin (0,2,1) BG Grants Oil Skin (as the spell) for 30 minutes per point of potion strength.
Heroism (0,1,2) YG Grants Heroism (as the spell) for 30 minutes per point of potion strength.
Remove Fear (1,1,1) RG Removes fear if administered in time.
Haste (1,1,1) BO Grants Haste for 30 minutes per point of potion strength. Haste reduces the time it takes to recover from casting a spell or attacking with a weapon. After the effect wears off, the character becomes weak.
Cure Paralysis (1,1,1) YP Cures paralysis if administered in time.
Stone Skin (2,1,1) PO Grants Stoneskin (as the spell) for 30 minutes per point of potion strength.
Harden Item (1,2,1) PG Increases an item's toughness, making it less likely to break.
Recharge Item (1,1,2) GO Recharges the targeted item (as the spell). The item's maximum number of charges is permanently lowered by a percentage equal to 70 minus potion strength.
(0,0,0)