Necromancer

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{{player character}

CLASS Explorer Warrior Agent Adventurer Knight Ranger Assassin Thief Monk Bard
Student Acolyte Scholar Apprentice Cleric Saint Druid Runemaster Sorcerer Necromancer



Necromancer is one of the twelve final classes that can be selected for a player character upon their second promotion. Only Apprentices can advance to this magic-oriented class.


Description

Necromancers leave their studies of the elements behind and choose the path of dark, cherishing a new range of the most destructive spells one can imagine, which they will cast as a spellcasting grandmaster. If they run out of spellpoints too fast they still have master-level elemental spells to fall back on, or as the only spellcaster class they can use a sword. A most valuable contribution to combat is their ability to identify all monsters and their weaknesses.


Skills

Necromancers can learn many skills, but not all. They follow the path of dark. In their field of excellence, they are the only class that can reach full potential.


Hit- and spellpoints

The class of Necromancer gives the character:

Race provides hit- and spellpoints as well.


Reputation

Necromancers are much liked by the Church of the Moon, giving the party a reputation bonus if they have one in their midst (+10), and disliked by the Church of the Sun and the Church of the Stars (-5).


Promotion

Guildmaster Tadodaho (Nannaria) handles the promotion to Necromancer. Candidates must get the Magic Mill from the Black Forge in Ryft and will need to visit Lake Avernus to accomplish this.