Monster

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A monster is a form of life that tends to be hostile to the party. They range from beasts to soldiers and some less common forms.

Death

Monsters can be attacked and killed, and can themselves harm or kill player characters or even wipe out the entire party. Death in Might and Magic is a condition that can be cured. In case the entire party gets killed, the player is taken to the death screen and will have the option to resume the game from a safe spot with some loss of time. Monsters that get killed can be searched for loot, upon which their body will disappear. Killing a monster will add some points to the player characters' experience, shared by the characters that are conscious at the moment of the kill.


Monster types

There are many monster types in the game, some traditional and others new but generally familiar. Most monster types come in several subtypes, and tend to form mixed groups. There are usually many individual monsters of any given subtype; however, some monster subtypes are unique and will typically be the leader of the entire horde of that particular type.

Some monsters may have a dialogue.

Monster types can be grouped according to their environment, or rather their way of movement:

  • walk (e.g. a Goblin or a Unicorn)
  • swim (e.g. a Shark or a River Snake)
  • fly (e.g. a Bat or a Ghost)
  • stationary (e.g. a Dendroid).

The velocity of non-stationary monsters varies, even between subtypes; most monsters are able to increase their speed to attack the party.

List of monsters

Air (flying)

Bat Etanasfeld, Ankka Knox (Mt. Pilanteko), Hunebed (S'Fauni), Lighthouse (Soronne)
level hitpoints armour class velocity experience
Bat 1 10 5 12-15 36
Flittermaus 3 20 7 12-15 84
Pipistrelle 5 30 9 12-15 132
Vampire Bat 7 40 11 12-15 180

Water (swimming)

Octopus Mt. Pilanteko, Murlank, Terrax, Lake Avernus (Ryft)
level hitpoints armour class velocity experience
Devilfish 6 90 25 10-10 420
Octopus 12 160 35 10-12 780
Kraken 24 360 45 10-14 1680
River Snake Murlank, Nannaria, Ryft, Soronne
level hitpoints armour class velocity experience
River Snake
Lightning Snake
Ebony Snake
Shark Etanasfeld, Goetia, Sea of Mist, Soronne, Typhon Expanse
level hitpoints armour class velocity experience
Shark
Hunting Shark
Blood Shark
Kua Mackerel
Toad Etaansfeld, Semiramis, Timberfall, Eleventh Kingdom (S'Fauni)
level hitpoints armour class velocity experience
Toad 2 25 7 4-12 60
Tidal Toad Shark 4 35 9 6-12 96
Red Bombina 6 50 11 8-12 156
Turtle Eftling, Serenity, Lake Avernus (Ryft)
level hitpoints armour class velocity experience
Turtle 4 60 10 10-10 300
Torope 8 120 13 10-10 520
Dragadune 12 240 16 10-12 1080

Land (walking)

Gnoll Mt. Pilanteko
level hitpoints armour class velocity experience
Gnoll 3 25 5 8-8 96
Gnoll Marauder 5 40 9 9-9 168
Gnoll Bokor 8 55 13 10-10 312
Gog Etanasfeld, Castle Herondale (Nannaria), Throne of Iblis (Goetia)
level hitpoints armour class velocity experience
Gogling 2 25 6 4-10 120
Gog 4 45 10 5-11 228
Lava Gog 8 85 14 6-12 384

Land (stationary)

Anemone Jaleb's Deep (Serenity), Lost Temple of Meh (Sea of Mist), Service Tunnels (Soronne)
level hitpoints armour class velocity experience
Stinger Plant 0-0
Cave Anemone 0-0
Moonray Anemone 0-0
Dendroid Eftling, Eleventh Kingdom (S'Fauni)
level hitpoints armour class velocity experience
Dendroid 0-0
Dendroid Soldier 0-0
Dendroid Archfather 0-0
Venom Spawn Lake Avernus (Ryft), Sea of Mist
level hitpoints armour class velocity experience
Venom Spawn 0-0
Venom Apparition 0-0
Venom Lord 0-0