Might

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ATTRIBUTE Primary Statistic Resistance Secondary
Name Portrait Voice Gender Age Race Title Class Level Experience Skillpoints
Might Magic Endurance Speed Accuracy Luck
Generic Fire Air Water Earth Spirit Mind Body Light Grey Dark
Hitpoints Spellpoints ArmourClass PrimaryHit Damage SecondaryHit Damage RangedHit Damage


Might is the statistic that indicates the strength of a player character in combat. The initial value of this attribute depends on race but can be adjusted to some extent when the character is created.

During the game, a character's might will typically increase by various boosts, potions and item enchantments. Some effects are permanent, while others are temporary.

Description

Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.


Effect

Might affects the damage that a player character does in battle. That includes:

The statistic's effect on damage is determined by a table of thresholds and ranges from -6 to +25.

A high enough value of might allows a character to win challenges and gain some bonus skillpoints.


Sources of might

Character creation assigns a base value of might dependent on race: Ogre 21, Troll 15, Elf, Human, Vampire 11, Genie 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of might therefore varies from 7 to 31.

Sources of might

source of might permanent temporary
Age minus for old age
Barrel +2 for every red liquid
Condition some conditions affect might until the character is cured
Equipment some enchantments, artifacts and relics impact might when the item is equipped
Flame Flame of Day of the Gods (+35)
Fountain Fountain of +10 Might
Fountain of +25 Statistics
Potion Potion of Pure Might (+50) Potion of Might Boost
Race minus for a Vampire during daytime
Spell Day of the Gods
Throne +10 for the appropriate race on the right day
Well Well of +2 Might (8 charges) Well of +30 Might
Well of +30 Might and Endurance
Wishing Well (+20 next week)
Well of Wonders (chance of +50)
Other Shrine of the Titans (+500)

Technical notes

  • There is no upper or lower limit to the value of a statistic.