Might: Difference between revisions
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During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary. | During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[enchantment]]s. Some effects are permanent, while others are temporary. | ||
==Description== | ==Description== | ||
Line 15: | Line 14: | ||
* [[secondary damage]], from a hit with a secondary weapon in their [[left hand]]; | * [[secondary damage]], from a hit with a secondary weapon in their [[left hand]]; | ||
* [[ranged damage]], from a succesful shot in [[ranged combat]]. | * [[ranged damage]], from a succesful shot in [[ranged combat]]. | ||
The statistic's effect on damage is determined by a table of [[Statistic#Thresholds]] and ranges from -6 to +25. | The statistic's effect on damage is determined by a table of [[Statistic#Thresholds|thresholds]] and ranges from -6 to +25. | ||
A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]s. | A high enough value of might allows a character to win [[challenge]]s and gain some bonus [[skillpoint]]s. | ||
---- | ---- | ||
==Sources of might== | ==Sources of might== | ||
[[Character creation]] assigns a base value | [[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31. | ||
==Sources of might== | ==Sources of might== | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#C0C0C0">[[Age]]</td> | ||
<td>minus for old age</td> | <td>minus for old age</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#F090B0">[[Barrel]]</td> | ||
<td>+2 for every [[red liquid]]</td> | <td>+2 for every [[red liquid]]</td> | ||
<td></td> | <td></td> | ||
Line 51: | Line 50: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#B0F090">[[Flame]]</td> | ||
<td></td> | <td></td> | ||
<td>[[Flame of Heroism]]<br/>[[Flame of Day of the Gods]] (+35)</td> | <td>[[Flame of Heroism]]<br/>[[Flame of Day of the Gods]] (+35)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#90D0D0">[[Fountain]]</td> | ||
<td></td> | <td></td> | ||
<td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td> | <td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#80F040">[[Potion]]</td> | ||
<td>[[Potion of Pure | <td>[[Potion of Pure Might]] (+50)</td> | ||
<td>[[Potion of Heroism]]<br/>[[Potion of | <td>[[Potion of Heroism]]<br/>[[Potion of Might Boost]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#C0C0C0">[[Race]]</td> | ||
<td></td> | <td></td> | ||
<td>minus for a Vampire during daytime</td> | <td>minus for a Vampire during daytime</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#4080F0">[[Spell]]</td> | ||
<td></td> | <td></td> | ||
<td>[[Heroism]]<br>[[Day of the Gods]]</td> | <td>[[Heroism]]<br>[[Day of the Gods]]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#F0B090">[[Throne]]</td> | ||
<td>+10 for the appropriate race on the right day</td> | <td>+10 for the appropriate race on the right day</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#90B0F0">[[Well]]</td> | ||
<td>[[Well of +2 Might]] (8 charges)</td> | <td>[[Well of +2 Might]] (8 charges)</td> | ||
<td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td> | <td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td bgcolor="# | <td bgcolor="#C0C0C0">Other</td> | ||
<td></td> | <td></td> | ||
<td>[[Shrine of the Titans]] (+500)</td> | <td>[[Shrine of the Titans]] (+500)</td> |
Revision as of 18:44, 17 February 2013
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ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
Might is the statistic that indicates the strength of a player character in combat. The initial value of this attribute depends on race but can be adjusted to some extent when the character is created.
During the game, a character's might will typically increase by various boosts, potions and item enchantments. Some effects are permanent, while others are temporary.
Description
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
Effect
Might effects the damage that a player character does in battle. That includes:
- primary damage, from a hit with the character's main weapon (or fists) in melee combat;
- secondary damage, from a hit with a secondary weapon in their left hand;
- ranged damage, from a succesful shot in ranged combat.
The statistic's effect on damage is determined by a table of thresholds and ranges from -6 to +25.
A high enough value of might allows a character to win challenges and gain some bonus skillpoints.
Sources of might
Character creation assigns a base value of might dependent on race: Ogre 21, Troll 15, Elf, Human, Vampire 11, Genie 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of might therefore varies from 7 to 31.
Sources of might
source of might | permanent | temporary |
Age | minus for old age | |
Barrel | +2 for every red liquid | |
Condition | some conditions affect might until the character is cured | |
Equipment | some enchantments, artifacts and relics impact might when the item is equipped | |
Flame | Flame of Heroism Flame of Day of the Gods (+35) |
|
Fountain | Fountain of +10 Might Fountain of +25 Statistics |
|
Potion | Potion of Pure Might (+50) | Potion of Heroism Potion of Might Boost |
Race | minus for a Vampire during daytime | |
Spell | Heroism Day of the Gods |
|
Throne | +10 for the appropriate race on the right day | |
Well | Well of +2 Might (8 charges) | Well of +30 Might Well of +30 Might and Endurance Wishing Well (+20 next week) Well of Wonders (chance of +50) |
Other | Shrine of the Titans (+500) |
Technical notes
- There is no upper or lower limit to the value of a statistic.