Level
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ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
The level of a player character is a primary attribute that indicates their general development. With each new level a character gets more hitpoints, spellpoints and skillpoints. To gain a level, a character must gather experience and train. Only once they have earned a title, are characters allowed to train beyond level 25.
Description
A character's level is a measure of the training they have received. Attaining a new level provides additional hitpoints, spellpoints ans skillpoints.
Benefits
Attaining a higher level gives a player character:
- skillpoints to spend on the character's skills;
- more hitpoints, depending on class and race + title;
- more spellpoints, depending on class and race + title;
- an increase in strength of their racial ability;
- tougher opposition in the Arena.
Gaining levels
The experience points required to level up increase according to the formula
- XP (L) = XP (L-1) + 1,000 * L
- XP (L) = XP (L-1) + 1,000 * L
where XP (1) = 1,000, L = level, XP = total experience points.
Each player character starts out at level 1, with 1,000 experience points and 5 skillpoints to distribute at start-up. Added skillpoints per level gained are 5 initially, raised to 6 when training for level 11, 7 starting with level 21, and so on.
Level x 1000 XP | 0+ | 10+ | 20+ | 30+ | 40+ | 50+ | 60+ | 70+ | 80+ | 90+ |
1 | 1 | 66 | 231 | 496 | 861 | 1326 | 1891 | 2556 | 3321 | 4186 |
2 | 3 | 78 | 253 | 528 | 903 | 1378 | 1953 | 2628 | 3403 | 4278 |
3 | 6 | 91 | 276 | 561 | 946 | 1431 | 2016 | 2701 | 3486 | 4371 |
4 | 10 | 105 | 300 | 595 | 990 | 1485 | 2080 | 2775 | 3570 | 4465 |
5 | 15 | 120 | 325 | 630 | 1035 | 1540 | 2145 | 2850 | 3655 | 4560 |
6 | 21 | 136 | 351 | 666 | 1081 | 1596 | 2211 | 2926 | 3741 | 4656 |
7 | 28 | 153 | 378 | 703 | 1128 | 1653 | 2278 | 3003 | 3828 | 4753 |
8 | 36 | 171 | 406 | 741 | 1176 | 1711 | 2346 | 3081 | 3916 | 4851 |
9 | 45 | 190 | 435 | 780 | 1225 | 1770 | 2415 | 3160 | 4005 | 4950 |
10 | 55 | 210 | 465 | 820 | 1275 | 1830 | 2485 | 3240 | 4095 | 5050 |
skillpoints | 50 | 110 | 180 | 260 | 350 | 450 | 560 | 680 | 810 | 950 |
Some item enchantments and wells can give a character a temporary increase in level without training. This does not provide extra skillpoints.
Training halls
With the exception of The Tutorial in Kalimar (Terrax), every Training Hall has a maximum level to which they can train player characters. Some Training Halls specialize in the classes and train individual characters, while others accept the entire party.