Hitpoint

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Revision as of 18:35, 8 February 2013 by Ribannah (talk | contribs) (→‎Sources of hitpoints: +)
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Project Knowledge Base Playing Guide Coding

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ATTRIBUTE Primary Statistic Resistance Secondary
Name Portrait Voice Gender Age Race Title Class Level Experience Skillpoints
Might Magic Endurance Speed Accuracy Luck
Generic Fire Air Water Earth Spirit Mind Body Light Grey Dark
Hitpoints Spellpoints ArmourClass PrimaryHit Damage SecondaryHit Damage RangedHit Damage


The amount of hitpoints indicates the health of a rested and whole player character. In the beginning of the game, this is a small number, and the party should avoid confrontations with monsters that are out of their league. As the game continues, characters will grow a lot tougher, eventually allowing them to face any danger.


Sources of hitpoints

The number of hitpoints depends on the character's race and title, class, and bodybuilding skill, all increasing with the character's level, and their endurance. Finally, some item enchantments can directly affect hitpoints.

Races and classes that get more hitpoints will accumulate less spellpoints, and vice versa.


Race Hitpoints With title Hitpoints
Ogre 30 + 2.0 * level Giantling 40 + 3.0 * level
Troll 28 + 1.6 * level War Troll 36 + 2.4 * level
Human 26 + 1.2 * level Noble 32 + 1.8 * level
Vampire 24 + 0.8 * level Predator 28 + 1.2 * level
Elf 22 + 0.4 * level Sentinel 24 + 0.6 * level
Genie 20 Companion 20


Class Hitpoints First promotion Hitpoints Second promotion Hitpoints
Explorer 0 + 3 * level Warrior 0 + 5 * level Knight 0 + 7 * level
Ranger 0 + 5 * level
Agent 0 + 4 * level Assassin 0 + 5 * level
Thief 0 + 5 * level
Adventurer 0 + 4 * level Monk 0 + 5 * level
Bard 0 + 5 * level
Student 0 + 1 * level Acolyte 0 + 2 * level Cleric 0 + 3 * level
Saint 0 + 3 * level
Scholar 0 + 2 * level Druid 0 + 3 * level
Runemaster 0 + 3 * level
Apprentice 0 + 2 * level Sorcerer 0 + 3 * level
Necromancer 0 + 3 * level