Hireling: Difference between revisions
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==List of hirelings== | ==List of hirelings== | ||
<!-- MM7 according to Flamestryke | |||
Acolyte 500 +2 bonus to self spell skills (body, mind, spirit) | |||
Alchemist 400 Unlimited magic item repair (does not include weapons or armor) | |||
Apothecary 600 +8 bonus to Alchemy skill for all characters | |||
Apprentice 500 +2 bonus to elemental spell skills (air, earth, fire, water) | |||
Armorer 200 Unlimited armor repair | |||
Armsmaster 300 +2 to Armsmaster skill | |||
Banker 1000 20% bonus on all gold found | |||
Bard 1000 Grants one category bonus to your reputation | |||
Burglar 0 +8 to Disarm Trap and Stealing skills (steals % of gold found) | |||
Cartographer 100 Keeps a constant expert level Wizard Eye spell on | |||
Chaplain 200 Casts Master level Bless, 1 time per day, duration: 2 hours | |||
Chef 400 Makes 2 days worth of food per day, maximum: 14 days | |||
Chimney Sweep 200 +20 to Luck statistic | |||
Cook 300 Makes 1 day worth of food per day, maximum: 14 days | |||
Diplomat 500 Improves party interaction with others | |||
Duper 200 +8 to Merchant skill, -1 level to reputation | |||
Enchanter 100 +20 protection from Air, Earth, Fire, Water, Body and Mind | |||
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated) | |||
Explorer 100 All travel times reduced by 1 day (minimum:travel time 1 day) | |||
Factor 500 10% bonus on all gold found | |||
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours | |||
Fool 100 +5 to Luck statistic | |||
Gatemaster 2000 Casts Master rank Town Portal 1 time per day | |||
Guide 100 All map crossings 1 day faster (minimum: travel time 1 day). | |||
Gypsy 100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation | |||
Healer 500 Cures all hit points 1 time per day | |||
Herbalist 400 +4 to Alchemy skill | |||
Horseman 100 -2 days on stable trips (minimum:travel time 1 day) | |||
Hunter 500 +4 to Identify Monster skill | |||
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit) | |||
Instructor 700 15% bonus on experience | |||
Locksmith 300 +6 to Disarm Trap skill | |||
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication) | |||
Merchant 200 +6 to Merchant skill | |||
Monk 500 +2 to Unarmed skill & Dodging skill | |||
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water) | |||
Navigator 200 All boat travels 3 days faster (minimum:travel time 1 day) | |||
Pathfinder 300 All map crossings 3 days faster (minimum:travel time 1 day) | |||
Piper 300 Casts Master level Heroism, 1 time per day, duration: 2 hours | |||
Pirate 500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation | |||
Porter 100 1 less day food use when camping (minimum:1 day used) | |||
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit) | |||
Psychic 400 +5 to Perception skill, +10 to Luck skill | |||
Quarter Master 200 Food use reduced by 2 days when camping (minimum:1 used) | |||
Sage 750 +6 to Identify Item and Identify Monster skills | |||
Sailor 100 All boat travel 2 days faster (minimum:travel time 1 day) | |||
Scholar 500 Unlimited Item Identification, +5% on experience earned | |||
Scout 300 +6 to Perception skill | |||
Smith 200 Unlimited weapon repair | |||
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water) | |||
Squire 600 +2 to Armor and Weapon Skills | |||
Teacher 300 10% bonus on experience | |||
Tinker 200 +4 to Disarm Trap skill | |||
Tracker 200 All map crossings 2 days faster (minimum:travel time 1 day) | |||
Trader 100 +4 to Merchant skill | |||
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours | |||
Weaponmaster 400 +3 to Armsmaster skill | |||
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours | |||
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<table cellspacing="1" width="100%"> | <table cellspacing="1" width="100%"> | ||
<tr> | <tr> | ||
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<td>[[S'Fauni]]</td> | <td>[[S'Fauni]]</td> | ||
<td>Armourer</td> | <td>Armourer</td> | ||
<td>[[Repair]]s all | <td>[[Repair]]s all armour</td> | ||
<td>200</td> | <td>200</td> | ||
<td>3%</td> | <td>3%</td> |
Revision as of 17:25, 21 July 2008
A hireling is a non-player character (NPC) that is willing to accompany the party on their travels and boost their skills, or add skills of their own. The party can have a maximum of two hirelings at a time. Quest characters such as rescued princes do not count as hirelings.
For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as treasure or loot.
List of hirelings
name | province | occupation | effect | fee | claim |
Drupe Dragontamer | S'Fauni | Armourer | Repairs all armour | 200 | 3% |
Gargamella | S'Fauni | Witch | Alchemy +4 | 700 | 10% |
Asaph | Serenity | Piper | Plays the flute in battle | 500 | 5% |
D'Owl | Serenity | Scholar | Identifies all items | 500 | 5% |
Pekka Ervat | Serenity | Mystic | Spellcasting +4 | 1000 | 7% |
Lavinia | Serenity | Guide | Pathfinding +4 | 200 | 3% |
Stephany | Serenity | Tinker | Disarm Trap +4 | 200 | 3% |
Vasishta | Serenity | Merchant | Merchant +4 | 2000 | 20% |
Tchatchacolos | Etanasfeld | Warrior | Armsmaster +4 | 1000 | 10% |
Wendigo | Etanasfeld | Burglar | Disarm Trap +8, Stealing +8, Reputation -5 | 0 | 20% |