Hireling: Difference between revisions

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==List of hirelings==
==List of hirelings==
 
<!-- MM7 according to Flamestryke
Acolyte  500 +2 bonus to self spell skills (body, mind, spirit)
Alchemist  400 Unlimited magic item repair (does not include weapons or armor)
Apothecary  600 +8 bonus to Alchemy skill for all characters
Apprentice  500 +2 bonus to elemental spell skills (air, earth, fire, water)
Armorer  200 Unlimited armor repair
Armsmaster  300 +2 to Armsmaster skill
Banker 1000 20% bonus on all gold found
Bard 1000 Grants one category bonus to your reputation
Burglar    0 +8 to Disarm Trap and Stealing skills (steals % of gold found)
Cartographer  100 Keeps a constant expert level Wizard Eye spell on
Chaplain  200 Casts Master level Bless, 1 time per day, duration: 2 hours
Chef  400 Makes 2 days worth of food per day, maximum: 14 days
Chimney Sweep  200 +20 to Luck statistic
Cook  300 Makes 1 day worth of food per day, maximum: 14 days
Diplomat  500 Improves party interaction with others
Duper  200 +8 to Merchant skill, -1 level to reputation
Enchanter  100 +20 protection from Air, Earth, Fire, Water, Body and Mind
Expert Healer 1000 Cures all hit points and adverse conditions 1 time per day (except dead, stoned or eradicated)
Explorer  100 All travel times reduced by 1 day (minimum:travel time 1 day)
Factor  500 10% bonus on all gold found
Fallen Wizard 2500 Casts Hour of Power 1 time per day, duration: 6 hours
Fool  100 +5 to Luck statistic
Gatemaster 2000 Casts Master rank Town Portal 1 time per day
Guide  100 All map crossings 1 day faster (minimum: travel time 1 day).
Gypsy  100 Food use reduced by 1 day when resting (minimum:1 day), +3 to Merchant skill, -1 level to reputation
Healer  500 Cures all hit points 1 time per day
Herbalist  400 +4 to Alchemy skill
Horseman  100 -2 days on stable trips (minimum:travel time 1 day)
Hunter  500 +4 to Identify Monster skill
Initiate 1000 +3 bonus to self spell skills (body, mind, spirit)
Instructor  700 15% bonus on experience
Locksmith  300 +6 to Disarm Trap skill
Master Healer 5000 Cures all hit points and adverse conditions 1 time per day (except eradication)
Merchant  200 +6 to Merchant skill
Monk  500 +2 to Unarmed skill & Dodging skill
Mystic 1000 +3 bonus to elementary spell skills (air, earth, fire, water)
Navigator  200 All boat travels 3 days faster (minimum:travel time 1 day)
Pathfinder  300 All map crossings 3 days faster (minimum:travel time 1 day)
Piper  300 Casts Master level Heroism, 1 time per day, duration: 2 hours
Pirate  500 All boat travel reduced by 2 days, 10% bonus on gold found, -1 level reputation
Porter  100 1 less day food use when camping (minimum:1 day used)
Prelate 2000 +4 bonus to self spell skills (body, mind, spirit)
Psychic  400 +5 to Perception skill, +10 to Luck skill
Quarter Master  200 Food use reduced by 2 days when camping (minimum:1 used)
Sage  750 +6 to Identify Item and Identify Monster skills
Sailor  100 All boat travel 2 days faster (minimum:travel time 1 day)
Scholar  500 Unlimited Item Identification, +5% on experience earned
Scout  300 +6 to Perception skill
Smith  200 Unlimited weapon repair
Spellmaster 2000 +4 bonus to elemental spell skills (air, earth, fire, water)
Squire  600 +2 to Armor and Weapon Skills
Teacher  300 10% bonus on experience
Tinker  200 +4 to Disarm Trap skill
Tracker  200 All map crossings 2 days faster (minimum:travel time 1 day)
Trader  100 +4 to Merchant skill
Watermaster 1000 Casts Water Walk spell 1 time per day, duration: 3 hours
Weaponmaster  400 +3 to Armsmaster skill
Windmaster 2000 Casts Fly spell 1 time per day, duration: 2 hours
-->
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   <tr>
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Line 18: Line 77:
     <td>[[S'Fauni]]</td>
     <td>[[S'Fauni]]</td>
     <td>Armourer</td>
     <td>Armourer</td>
     <td>[[Repair]]s all items</td>
     <td>[[Repair]]s all armour</td>
     <td>200</td>
     <td>200</td>
     <td>3%</td>
     <td>3%</td>

Revision as of 17:25, 21 July 2008

A hireling is a non-player character (NPC) that is willing to accompany the party on their travels and boost their skills, or add skills of their own. The party can have a maximum of two hirelings at a time. Quest characters such as rescued princes do not count as hirelings.

For their services, hirelings tend to demand an initial fee as well as a percentage of all gold that the party finds as treasure or loot.

List of hirelings

name province occupation effect fee claim
Drupe Dragontamer S'Fauni Armourer Repairs all armour 200 3%
Gargamella S'Fauni Witch Alchemy +4 700 10%
Asaph Serenity Piper Plays the flute in battle 500 5%
D'Owl Serenity Scholar Identifies all items 500 5%
Pekka Ervat Serenity Mystic Spellcasting +4 1000 7%
Lavinia Serenity Guide Pathfinding +4 200 3%
Stephany Serenity Tinker Disarm Trap +4 200 3%
Vasishta Serenity Merchant Merchant +4 2000 20%
Tchatchacolos Etanasfeld Warrior Armsmaster +4 1000 10%
Wendigo Etanasfeld Burglar Disarm Trap +8, Stealing +8, Reputation -5 0 20%