Grey Magic
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SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
Combat | Fists and Clubs | Sword | Dagger | Axe | Spear | Staff | Mace | |
Bow | Music | Unarmed | Leather | Chain | Plate | Shield | Dodging |
Miscellaneous | Disarm Trap | Perception | Merchant | Learning | Meditation | Bodybuilding | Identify Item |
Repair | Identify Monster | Armsmaster | Stealing | Alchemy | Pathfinding |
Grey Magic is a school of path magic. The skill is not available until the late game, when it can be learned after the second promotion by Runemasters, as well as by Thieves although they won't be able to master it beyond the rank of expert.
Description
Grey magic is the magic of secrecy and stealth and of using the environment. It is only usable by Runemasters and Thieves. Therefore, Grey magic can only be acquired later in the game.
Acquisition
The Grey Magic skill can be acquired at the following guilds:
There is no Prime Guild of Grey.
A prerequisite is that the player character must have the rank of expert in Spellcasting.
Expertise
Mastery of the skill influences its effectiveness.
There is some variation per spell.
Grey Magic | ||||
mastery | normal | expert | master | grandmaster |
teachers | Baron Morgan Price (Typhon Expanse) Merlin (Serenity) |
Sheila (Timberfall) | Sand (Sea of Mist) | |
class | ||||
Thief | Runemaster | |||
general effect | Ability to learn spells | Effects vary per spell | Effects vary per spell | Effects vary per spell |
Spells
Grey Magic | |||||
spell | description | normal | expert | master | grandmaster |
Incognito | |||||
Illusion | |||||
Blind | |||||
Teleport | |||||
Phasing | |||||
Doppleganger | |||||
Hailstorm | |||||
Time Gate |