Experience

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ATTRIBUTE Primary Statistic Resistance Secondary
Name Portrait Voice Gender Age Race Title Class Level Experience Skillpoints
Might Magic Endurance Speed Accuracy Luck
Generic Fire Air Water Earth Spirit Mind Body Light Grey Dark
Hitpoints Spellpoints ArmourClass PrimaryHit Damage SecondaryHit Damage RangedHit Damage



The experience of a player character is a primary attribute that attaches a value to the character's deeds. This is the raw source of character development.


Description

Experience is a simple indicator of a character’s overall understanding of the world. With enough experience points (and some gold), characters can visit training grounds throughout the land to increase their level and gain skillpoints to spend on skills.


Purpose

A character that has collected suffient experience points can go to a Training Hall and train to advance to the next level. That increases the character's hitpoints and spellpoints, and provides them with skillpoints that can be used to advance in any of the skills they possess.

Furthermore, the player's final score depends on the collective experience of all party members.


Gaining experience

There are various ways to gain experience in Might and Magic Tribute.

  • Usually, part of the reward for completing a quest is experience. The harder the quest, the more experience points the party will earn. All player characters receive the same, fixed amount, independent of party size.
  • Killing a monster is the second main source of experience. Each monster offers a fixed total amount of experience points: the tougher the monster, the more points. These are equally divided among all characters that are conscious at the time of the kill. As a consequence, individual members of a small party can gain more experience from kills than members of a large party, but of course it is harder for a small party to make the kill in the first place.
  • A promotion or title gives a character some extra experience points.
  • Both the Well of Wisdom and the Well of Wonders can grant a character bonus experience points.

During the game, some difference in experience between party members can be expected, but usually they will all be able to level up at the same time.