Development Team
Scope: Project
Core team by January 1, 2008
- Ribannah - project lead, lead game designer, lead programmer - Castle Gobs
- Fander Treespook - game designer - Fander Treespook's Grove of Might and Magic
- Gizzzmo - 2D artist (interior renders), concept artist
- Redshoby - 3D modeller, 2D artist (GUI), game designer - Art of Dumitru Nicusor
- Sorknes - 2D artist, concept artist - Sorknes Art
- Wveird - level designer, 3D modeller
Current recruits
- Peter2 - game designer
Supporting members
- Howard - writer - howard tilley.com
- Timbecile - Might and Magic advisor (New World Computing) - Timbecile.com
- Xeonx - Realmware 3D Solutions - visual3d.net
Credited for earlier contributions
- Apus Arvandulin - 3D modeller, 2D artist - The Twin Cobra
- Blackcoatman - sound engineer
- Jetmouse - 2D artist, concept artist - Jetmouse at Deviant Art
- Kyberkisu - 2D artist
- Ladob - game designer (maps)
- Oren - music composer
- Sagremor - 3D modeller, 2D artist, concept artist
- Taylor_Mouse - 3D modeller - Griffon Studios
- Ugh - level designer, 3D modeller
- Arturchix - game designer
- Baleminotu - level designer
- Eiduk - level designer
- Hipshot - level designer
- Kozioo - 3D modeller
- Knight of Chaos - level designer
- Sandro - 2D artist (GUI)
- Shin-Akuma - 3D modeller, 2D artist
- Sir Felgar - project lead 2003/4, tech demo
- Sir Galrim - game designer
- Stygius - level designer, 3D modeller, 2D artist
- Veenan - concept artist