Development Team: Difference between revisions

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* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Gizzzmo|Gizzzmo]] - 2D artist (interior renders), concept artist
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Sorknes|Sorknes]] - 2D artist, concept artist - [http://www.sorknesart.com/ Sorknes Art]
* [[User:Wveird|Wveird]] - level designer, 3D modeller (buildings)
* [[User:Wveird|Wveird]] - level designer, 3D modeller  
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Revision as of 16:30, 1 January 2008

Scope: Project



Core team by January 1, 2008


Current recruits


Supporting members


Credited for earlier contributions

  • Apus Arvandulin - 3D modeller, 2D artist - The Twin Cobra
  • Blackcoatman - sound engineer
  • Jetmouse - 2D artist, concept artist - Jetmouse at Deviant Art
  • Kyberkisu - 2D artist
  • Ladob - game designer (maps)
  • Oren - music composer
  • Redshoby - 3D modeller (NPC's), 2D artist (GUI), game designer - Art of Dumitru Nicusor
  • Sagremor - 3D modeller, 2D artist, concept artist
  • Taylor_Mouse - 3D modeller - Griffon Studios
  • Ugh - level designer, 3D modeller
  • Arturchix - game designer
  • Baleminotu - level designer
  • Eiduk - level designer
  • Hipshot - level designer
  • Kozioo - 3D modeller
  • Knight of Chaos - level designer
  • Sandro - 2D artist (GUI)
  • Shin-Akuma - 3D modeller, 2D artist
  • Sir Felgar - project lead 2003/4, tech demo
  • Sir Galrim - game designer
  • Stygius - level designer, 3D modeller, 2D artist
  • Veenan - concept artist