Development Team

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The development team consists entirely of volunteers. Naturally, changes have occurred over time. The position of project lead was filled by Sir Felgar during 2003/4; when he withdrew, Ribannah took over and the project was moved to Castle Gobs.

Core team by January 1, 2008

Current recruits

Supporting members

Credited for earlier contributions

  • Apus Arvandulin - 3D modeller, 2D artist - The Twin Cobra
  • Blackcoatman - sound engineer
  • Jetmouse - 2D artist, concept artist - Jetmouse at Deviant Art
  • Kyberkisu - 2D artist
  • Ladob - game designer (maps)
  • Oren - music composer
  • Sagremor - 3D modeller, 2D artist, concept artist
  • Taylor_Mouse - 3D modeller - Griffon Studios
  • Ugh - level designer, 3D modeller
  • Arturchix - game designer
  • Baleminotu - level designer
  • Eiduk - level designer
  • Hipshot - level designer
  • Kozioo - 3D modeller
  • Knight of Chaos - level designer
  • Sandro - 2D artist (GUI)
  • Shin-Akuma - 3D modeller, 2D artist
  • Sir Felgar - project lead 2003/4, tech demo
  • Sir Galrim - game designer
  • Stygius - level designer, 3D modeller, 2D artist
  • Veenan - concept artist

Credited for contributions from outside the team