Dark Magic
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SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
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Dark Magic is a school of path magic. The skill is not available until the late game, when it can be learned after the second promotion by Necromancers, as well as by Assassins although they won't be able to master it beyond the rank of expert.
Description
Dark magic has the most spectacular damaging spells of all the magic schools, but is only usable by Necromancers and Assassins. Therefore, Dark magic can only be studied later in the game.
Acquisition
The Dark Magic skill can be acquired at the following guilds:
There is no Prime Guild of Dark.
A prerequisite is that the player character must have the rank of expert in Spellcasting.
Expertise
Mastery of the skill influences its effectiveness.
There is some variation per spell.
Dark Magic | ||||
mastery | normal | expert | master | grandmaster |
class | ||||
Assassin | Necromancer | |||
general effect | Ability to learn spells | Effects vary per spell | Effects vary per spell | Effects vary per spell |
Spells
Dark Magic | |||||
spell | description | normal | expert | master | grandmaster |
Death Ripple | |||||
Shrinking Ray | |||||
Shrapmetal | |||||
Control Undead | |||||
Dragon Breath | |||||
Pain Reflection | |||||
Souldrinker | |||||
Armageddon |