Coding: Difference between revisions

From MMTributeWiki
Jump to navigation Jump to search
No edit summary
(→‎The game: update)
 
Line 6: Line 6:


==The game==
==The game==
The game is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2005 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 2].
The game is programmed in [http://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 C#], at the moment applying [http://en.wikipedia.org/wiki/Visual_C_Sharp Microsoft Visual C# 2010 Express Edition]. This implies, that to play the game one must install [http://en.wikipedia.org/wiki/Microsoft Microsoft's] [http://en.wikipedia.org/wiki/.NET_Framework .NET 4.5].


==The tavern game==
==The tavern game==

Latest revision as of 01:22, 11 February 2013

Project Knowledge Base Playing Guide Coding

Coding

Engine
Interface
Scripts
Dialogues
Data
Tavern game
Tools

The coding of Might and Magic Tribute consists of three parts:

  • programming the game (engine and interface);
  • programming the in-game tavern game "Mages and Minions";
  • coding the game information files, including dialogues and scripts.

The game

The game is programmed in C#, at the moment applying Microsoft Visual C# 2010 Express Edition. This implies, that to play the game one must install Microsoft's .NET 4.5.

The tavern game

No decision has yet been made. YoYo Games' Game Maker is presently explored.

The game information files

All game information files are coded with a tailored version of the extensible markup language XML.