Architecture

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Project Knowledge Base Playing Guide Coding

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Architecture in Karigor comes in different styles. It pertains primarily to ordinary buildings like houses and shops, and less so to dungeons.

The general style of architecture is late European medieval, with a touch of magic.


Primary styles

There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. They are:

  • stone
  • boulder
  • wood
  • bamboo

Regional differences

There are many regional differences, depending mostly on race and religion. Here is a list of some indicators.

Province Primary style Regional accent
Terrax stone city, decaying, wizard influence
Semiramis stone Camelot; church of the sun symbolism (dove)
Murlank wood Wild West
Timberfall wood Rivendel (Tolkien)
Nannaria stone Aladin; church of the moon symbolism (crow)
Typhon Expanse stone Dracula (vampires!)
Eftling boulder The Shire (Tolkien) (halflings!)
Ryft boulder Moria (Tolkien) (dwarves!)
Soronne stone city, thriving, maritime
Sea of Mist stone as Soronne
S'Fauni boulder sturdy (trolls!)
Mt. Pilanteko bamboo Xena; no chairs (centaurs!)
Serenity stone (seers)
bamboo (monks)
seer symbolism (all-seeing eye)
primitive (monks)
Etanasfeld boulder desert; large (ogres!)
Goetia stone (genies)
bamboo (druids)
Aladin; floating in the air (genies!)
Celtic (druids)