Age: Difference between revisions

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==Effects on gameplay==
==Effects on gameplay==
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors.
Age has no effect on gameplay unless it is increased significantly. The character's [[statistic]]s get multiplied by the following age factors, divided by 100.


<table cellspacing="1" width="60%" align="center">
<table cellspacing="1" width="60%">
   <tr>
   <tr>
     <td width="20%"><b>statistic</b></td>
     <td width="20%"><b>statistic</b></td>
     <td width="40%"><b>-49 years</b></td>
     <td width="20%"><b>-49 years</b></td>
     <td width="40%"><b>50-99 years</b></td>
     <td width="20%"><b>50-99 years</b></td>
     <td width="40%"><b>100-149 years</b></td>
     <td width="20%"><b>100-149 years</b></td>
     <td width="40%"><b>150+ years</b></td>
     <td width="20%"><b>150+ years</b></td>
   </tr>
   </tr>
   <tr>
   <tr>
Line 63: Line 63:


==Sources of age==
==Sources of age==
On [[Character creation]] assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.
On [[character creation]],
 
assigns a base value of might dependent on [[race]]: [[Ogre]] 21, [[Troll]] 15, [[Elf]], [[Human]], [[Vampire]] 11, [[Genie]] 7. The player can then distribute a total of 10 extra [[statistic point]]s over the six statistics. The initial value of might therefore varies from 7 to 31.


<table cellspacing="1" width="100%">
<table cellspacing="1" width="100%">
   <tr>
   <tr>
     <td width="20%"><b>source of might</b></td>
     <td width="20%"><b>source of age</b></td>
     <td width="40%"><b>permanent</b></td>
     <td width="40%"><b>permanent</b></td>
     <td width="40%"><b>temporary</b></td>
     <td width="40%"><b>temporary</b></td>
  </tr>
  <tr>
    <td bgcolor="#C0C0C0">[[Age]]</td>
    <td>minus for old age</td>
    <td></td>
  </tr>
  <tr>
    <td bgcolor="#F090B0">[[Barrel]]</td>
    <td>+2 from every [[red liquid]]</td>
    <td></td>
  </tr>
  <tr>
    <td bgcolor="#E0E0C0">[[Condition]]</td>
    <td></td>
    <td>some conditions affect might until the character is cured</td>
  </tr>
  <tr>
    <td bgcolor="#E0E0C0">[[Equipment]]</td>
    <td></td>
    <td>some [[enchantment]]s, [[artifact]]s and [[relic]]s impact might when the [[item]] is equipped</td>
  </tr>
  <tr>
    <td bgcolor="#B0F090">[[Flame]]</td>
    <td></td>
    <td>[[Flame of Day of the Gods]] (+35)</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td bgcolor="#90D0D0">[[Fountain]]</td>
     <td bgcolor="#90D0D0">[[Fountain]]</td>
    <td>[[Fountain of Youth]] removes all unnatural aging</td>
     <td></td>
     <td></td>
    <td>[[Fountain of +10 Might]]<br/>[[Fountain of +25 Statistics]]</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td bgcolor="#80F040">[[Potion]]</td>
     <td bgcolor="#80F040">[[Potion]]</td>
     <td>[[Potion of Pure Might]] (+50)</td>
     <td>[[Potion of Rejuvination]] removes all unnatural aging</td>
    <td>[[Potion of Might Boost]]</td>
  </tr>
  <tr>
    <td bgcolor="#C0C0C0">[[Race]]</td>
     <td></td>
     <td></td>
    <td>minus for a Vampire during daytime</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td bgcolor="#4080F0">[[Spell]]</td>
     <td bgcolor="#4080F0">[[Spell]]</td>
    <td>[[Divine Intervention]] increases age</td>
     <td></td>
     <td></td>
    <td>[[Day of the Gods]]</td>
  </tr>
  <tr>
    <td bgcolor="#F0B090">[[Throne]]</td>
    <td>+10 for the appropriate race on the right day</td>
    <td></td>
  </tr>
  <tr>
    <td bgcolor="#90B0F0">[[Well]]</td>
    <td>[[Well of +2 Might]] (8 charges)</td>
    <td>[[Well of +30 Might]]<br/>[[Well of +30 Might and Endurance]]<br/>[[Wishing Well]] (+20 next week)<br/>[[Well of Wonders]] (chance of +50)</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td bgcolor="#C0C0C0">Other</td>
     <td bgcolor="#C0C0C0">[[Monsters]]</td>
    <td>Some monsters can cause unnatural aging</td>
     <td></td>
     <td></td>
    <td>[[Shrine of the Titans]] (+500)</td>
   </tr>
   </tr>
</table>
</table>

Revision as of 22:55, 17 February 2013

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Party

Composition
Player character
Hireling
Reputation

Player character

Class
Race
Title
Attribute
Skill
Magic
Training
Inventory

ATTRIBUTE Primary Statistic Resistance Secondary
Name Portrait Voice Gender Age Race Title Class Level Experience Skillpoints
Might Magic Endurance Speed Accuracy Luck
Generic Fire Air Water Earth Spirit Mind Body Light Grey Dark
Hitpoints Spellpoints ArmourClass PrimaryHit Damage SecondaryHit Damage RangedHit Damage


The age of a player character is the difference between the current date and their date of birth, which is chosen when the character is created. This primary attribute normally changes with 1 day per 24 hours, but some magical effects can change this.

In the game, the age of each party member, in years, is listed on the Overview screen.


Effects on gameplay

Age has no effect on gameplay unless it is increased significantly. The character's statistics get multiplied by the following age factors, divided by 100.

statistic -49 years 50-99 years 100-149 years 150+ years
Might 100 75 40 10
Magic 100 150 100 10
Endurance 100 75 40 10
Speed 100 75 40 10
Accuracy 100 75 40 10
Luck 100 100 100 100

Sources of age

On character creation,

assigns a base value of might dependent on race: Ogre 21, Troll 15, Elf, Human, Vampire 11, Genie 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of might therefore varies from 7 to 31.
source of age permanent temporary
Fountain Fountain of Youth removes all unnatural aging
Potion Potion of Rejuvination removes all unnatural aging
Spell Divine Intervention increases age
Monsters Some monsters can cause unnatural aging