Boots

From MMTributeWiki
(Redirected from Boot)
Jump to navigation Jump to search
Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Item

Weapon
Armour
Jewelry
Wand
Ammunition
Potion
Ore
Gem
Food
Spellbook
Scroll
Message
Miscellaneous
Gold


Boots are a type of armour intended to protect the feet. They form no hindrance to the combat capabilities of the character wearing it.

No skill is required to use boots. Boots cannot be combined with sandals.



List of boots

Selection, specifications and flavour texts by Fander Treespook.

boots level value armour class flavour text size
Goatskin Gloves 2 50 2 Soft leather boots that shape themselves to the feet that wear them is the most comfortable footwear for those who do a lot of walking. Poor adventurers often fall into this category. 2x2
Genial Boots 5 250 6 One might think genie boots would be rare. However, as genies do not use footwear themselves, they see boots as the perfect gift for any of the bipedal races. They make comfortable boots as gifts whenever the occasion rises. 2x2
Ranger's Boots 9 450 8 With a soft-leather inner layer for comfort and a somewhat harder outer layer of reptile skin, these boots are well suited for stalking and slinking as well as offering the wearer reasonable protection. 2x2
Dragoon Sabatons 14 650 10 Lacking the legs of boots, the sabatons are designed to be used with full plate armour. Nevertheless the velvet-lined shoes do protect both the feet and the ankles quite well used alone. The points of the shoes are something for an opponent to watch out for. 2x2
Stalt Armoured Boots 20 900 12 The dwarven artificers of Ryft have the best access to stalt in the world. Thus, they are among the wealthiest artificers in the world. Actually, they are among the wealthiest dwarves in the world and these stalt-armoured boots are among the best foot protection in the world. 2x2
Sunwukung
artifact
20 20000 8 Made by Mekorig the Blind, these boots are of course of the finest quality. Acquired by the Ninja Cult in 1024 AS the boots were intended to be given to the magnificent Master Ashwar Nog'Nogoth as a token of respect. However, the Master refused to accept as he suspected it to be a bribe rather than a gift and left the Ninja Cult in anger. In addition to its obvious martial qualities, the Sunwukung boots, lets its wearer jump higher than normal as well as jumping off great heights without risking damage from the fall. These last two qualities is also transferred to persons holding hands with the boot-wearer (+6 Armour Class, +5 Dodge, +5 Unarmed, +10 Repair, +5 Perception, of Feather Falling, of Jumping). 2x2
Wellington
artifact
20 20000 14 When Duke Wellington went hunting in the Howling Marsh, he got tired of always returning home, feet soaking wet. He engaged a band of traveling gypsies to enchant his boots to keep his feet dry when traversing the marshlands. The gypsies did even better than that. When done, the boots enabled the duke and those who stayed closest to him to constantly walk ON the water (Armour class +12, +30 Water Resistance, of Water Walking). 2x2