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| Ribannah |
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2276 Member No.: 1 Joined: 10-August 04 |
Third quarter of 2005 by Arturchix "Another 3 months have gone! Our project lead Ribannah has started coding the MMT game on .NET 2.0 and at this point the game is a little bit playable for the first time. Of course, everything is only at very basic level but now we have the main game screen, can start the game, view the map, inventory and some other things. Of course, there’s really not much to see yet but at least it’s a start.
"Xeonx is still working on the next version of the RealmForge engine that will include a new version of the MMT demo that was presented to you last quarter."
"There are several changes in the team – four new members have joined! Nas-T as a 3D modeler and animator, Taylor Mouse as a 3D modeler, Jetmouse for artworks and Reto – as a programmer, 3D modeler, animator and level design. Unfortunately we had to move others to the inactive member list because they haven’t made any contribution in months. And, you know the drill, lots of artwork, models and items have been created. In the developer forums we are continuing discussions about the dialogue display possibilities, bounty hunting formulae, game difficulty setting (easy, medium, hard, peasant), potion effects, item quality indicator (poor, normal, good, excellent, perfect) and many other important aspects of the game. Some of the work in progress: Reto is working on the inventory code, Axehandle is testing the MMT terrain with Realmforge, Fander is co-working with Alek on the weapons. Fander has finished the cult of Mèh history which is simply hilarious! Otherwise many of the developer members have been pretty quiet during the summer months, including myself but noticing the good progress of other team members always helps to inspire the other team members. Here, have a look at some of our work done during the past 3 months.
![]() The provincial maps by Ladob put together. ![]() Taylor Mouse creates an Anubis Guardian. ![]() A tower by Wveird. ![]() Human head by GrooveHolmes. -------------------- If you have no feet, don't walk on fire
Castle Gobs MMT Project Lead MMT Lead Game Designer |
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| Ribannah |
Posted: Oct 3 2005, 01:39 PM
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2276 Member No.: 1 Joined: 10-August 04 |
Because of problems at SourceForge, the .zip file will be temporarily available from our website location here.
October 4: the problems at SourceForge seem to have been resolved. Preferably, download from there, since that doesn't cost us bandwith. -------------------- If you have no feet, don't walk on fire
Castle Gobs MMT Project Lead MMT Lead Game Designer |
| Ribannah |
Posted: Nov 12 2005, 05:55 PM
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Administrator ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 2276 Member No.: 1 Joined: 10-August 04 |
For the programmers among you: the final version of Visual C# 2005 was released this week. It is available at:
http://msdn.microsoft.com/vstudio/express/...sharp/download/ The redistributable version of .NET 2.0, which is needed to run it, was released earlier this year. http://www.microsoft.com/downloads/details...&DisplayLang=en MMTribute 0.1, which was created with the beta 2 of Visual C# 2005, runs on the redistributable version of .NET 2.0 except for the minor issue that a few OK and Cancel buttons don't show their text. If you wish to install .NET Framework 2.0 Redistributable Package, you must first remove the beta version. The same goes for Visual C# 2005 Express Edition. -------------------- If you have no feet, don't walk on fire
Castle Gobs MMT Project Lead MMT Lead Game Designer |
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