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> Third Quarter Of 2005, report
Ribannah
  Posted: Oct 2 2005, 10:32 PM
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Third quarter of 2005

by Arturchix

"Another 3 months have gone! Our project lead Ribannah has started coding the MMT game on .NET 2.0 and at this point the game is a little bit playable for the first time. Of course, everything is only at very basic level but now we have the main game screen, can start the game, view the map, inventory and some other things. Of course, there’s really not much to see yet but at least it’s a start. smile.gif"

QUOTE (Ribannah)
This is the basic framework of the game. The engine is not hooked up yet and there is no content. The art may change. But you can see where we are going, and this is a good moment to collect comments.
You can download the zip file from https://sourceforge.net/projects/mmtribute/.


"Xeonx is still working on the next version of the RealmForge engine that will include a new version of the MMT demo that was presented to you last quarter."

QUOTE (Ribannah)
By next time, hopefully we can let you play a demo with buildings and inhabitants in the world view of the framework.


"There are several changes in the team – four new members have joined! Nas-T as a 3D modeler and animator, Taylor Mouse as a 3D modeler, Jetmouse for artworks and Reto – as a programmer, 3D modeler, animator and level design.

Unfortunately we had to move others to the inactive member list because they haven’t made any contribution in months.

And, you know the drill, lots of artwork, models and items have been created. biggrin.gif For example, we have a model for dragon and barbarian, artworks for rocs and oozes, as well as artwork for swords, maces and staves.

In the developer forums we are continuing discussions about the dialogue display possibilities, bounty hunting formulae, game difficulty setting (easy, medium, hard, peasant), potion effects, item quality indicator (poor, normal, good, excellent, perfect) and many other important aspects of the game.

Some of the work in progress: Reto is working on the inventory code, Axehandle is testing the MMT terrain with Realmforge, Fander is co-working with Alek on the weapons. Fander has finished the cult of Mèh history which is simply hilarious! Otherwise many of the developer members have been pretty quiet during the summer months, including myself but noticing the good progress of other team members always helps to inspire the other team members. smile.gif

Here, have a look at some of our work done during the past 3 months. smile.gif

QUOTE (Excerpt from the Cult of Mèh history)
Reports and supplies were brought to the Eminent Temple by the smugglers Hanford Shingle and Chew Backwards the Drawkcab (His real name was Wookoow) aboard their kipper the Minimal Seagull. They were the only ones to dare the waters of the dreaded Sendark and thus their prices were skyhigh. Sir Galrim realized he needed something valuable to be able to make deals with the smugglers. He also realized he had those valuables right under his nose. In the Sea of Mist there were pearl oysters. By midsummer 1075, the goats on the island of the Eminent Temple was accompanied by cows to make easier the Mèhly tasks of grazing Mèh-circles. The cows also provided the herders and acolytes with milk and the occational meal of meat. Sir Galrim probably also managed to smuggle in other things of his own liking. He understood the risk he took, since Red-Eye would not tolerate the cows should he find out, but the Mèhs of the Sea of Mist were content once more and the acolytes were hard at work with the appointed task, while Sir Galrim himself devoted most of his time studying the dragons themselves.


user posted image
The provincial maps by Ladob put together.

user posted image
Taylor Mouse creates an Anubis Guardian.

user posted image
A tower by Wveird.

user posted image
Human head by GrooveHolmes.


--------------------
If you have no feet, don't walk on fire
Castle Gobs
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Ribannah
Posted: Oct 3 2005, 01:39 PM
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Because of problems at SourceForge, the .zip file will be temporarily available from our website location here.

October 4: the problems at SourceForge seem to have been resolved. Preferably, download from there, since that doesn't cost us bandwith.


--------------------
If you have no feet, don't walk on fire
Castle Gobs
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Ribannah
Posted: Nov 12 2005, 05:55 PM
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For the programmers among you: the final version of Visual C# 2005 was released this week. It is available at:

http://msdn.microsoft.com/vstudio/express/...sharp/download/

The redistributable version of .NET 2.0, which is needed to run it, was released earlier this year.

http://www.microsoft.com/downloads/details...&DisplayLang=en

MMTribute 0.1, which was created with the beta 2 of Visual C# 2005, runs on the redistributable version of .NET 2.0 except for the minor issue that a few OK and Cancel buttons don't show their text.

If you wish to install .NET Framework 2.0 Redistributable Package, you must first remove the beta version. The same goes for Visual C# 2005 Express Edition.


--------------------
If you have no feet, don't walk on fire
Castle Gobs
MMT Project Lead
MMT Lead Game Designer
PMEmail PosterUsers Website
Top
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