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> Second Quarter Of 2005, report
Ribannah
Posted: Jul 8 2005, 08:10 PM
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There has been considerable progress in the programming department, with coding done by Axehandle (C#) and Ribannah (game definitions in XML).

A few days ago, Xeonx and his RealmForge team released version 0.6.2 of the engine. The release includes a sample of MMTribute: a still barren version of the first map (except for the token realmforge dragon), but there are a number of MMT objects that can be placed there by using the in-game editor.

Not everything works yet, but for those who cannot wait, here are the relevant links so you can download what is needed (size warning!) and have a look around:

Setup instructions
Download .NET Framework 1.1
Download RealmForgeGDKv0.6.2.rar (81MB) or:
Download RealmForgeGDKv0.6.2.zip (89MB) (alternative)
Download latest DirectX

MMT.exe is located in the bin folder. There are several other demo applications as well.

Select Play, and after the ‘game’ has loaded, press F11 to call up the in-game editor. You can then drag objects from the left panel to the locations listed in the right panel.
For the moment, orientation is handled by the mouse and movement by the keyboard (see the setup instructions page).


You may already have noticed that the old forums and website have gone for good. Sir Felgar has remained in hiding, and apparently did not pay the upkeep.

But the show goes on. Of our new team members, Wveird is now producing some quality stuff. Grooveholmes has just begun creating some character faces.
With several others, we were less fortunate. Therefore, we still have vacancies to fill. smile.gif

Nonetheless we are going steadily forward. Many gameplay elements are already final or near final. New models, art, maps, music, and other assets have been added by our regulars, and you can find some examples below.

Music Track #10 by Oren

user posted image
Sorknes is learning new techniques

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Longswords by Alek

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Griffin by Veenan

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Part of map by Ladob


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