Ribannah Member
Registered: Nov 2002 Location: Castle
Gobs 03-28-2003 12:27 |
Volee, exploring the
town
Next to the Thieves Guild there is a
small well. Encouraged by the earlier experience with the
central fountain, the adventurers take a sip, but nothing
happens.
Inside the Guild, they are greeted by a most
unlikely pair of Thieves. One, Fafhrd - a half-elf? -
is at least two heads taller than the other,
Greymouser. It is the latter fellow who does most of he
talking.
Greymouser: "Wannabees, are we? Do you
come to take the Introductory Course? Or are you sightseeing?
But wait - " The little guy takes a hard look at
Vilx. Greymouser: "You have chosen professions
already. A pity, Thief is a such honorable
vocation!" Arturchix: "Honorable,
mister?" Greymouser: "You think we all live in
sewers with the rats? The Guild has a code. We do no steal
from the simple people. Fafhrd, give that
back." Fafhrd: "This your helmet?" Regran feels
his head and sure something is missing. Vilx: "What
do you do, then?" Greymouser: "We seek treasure,
especially relics and artifacts, or rare collections like Lord
Markham's vases! Of course he has good protection, he is
paying us, haha. Fafhrd, stop that!" Fafhrd: "So
sorry, ranger. Here's your bow back." Regran: "He is
paying you to steal vases for him? Are you for
hire?" Greymouser: "No, you misunderstand. He pays
so we don't steal from him! But if you have a good job, yes,
you could hire one of us. There's Etoh in the storage room
now, he is always happy to go adventuring. Eh
..." Fafhrd: "I can't help myself. Young one, here's
your parcel back. And paladin, there's your
boots." Nicolai: "Give that here!" DaveO looks at
his bare, unwashed feet, and hastily puts his boots back on
.... Greymouser: "You could still take the
Introductory Course if you want and become an honorary member
of the Guild. All you need to do is, ahem, take that elevator
upstairs." DaveO: "Another time,
maybe." Fafhrd: "Yes, another time. Here are your
boots again."
Slightly disturbed, the heroes leave by
the door, and quickly check their every possession.
But
the rest of the city awaits them.
The four shops in the
center, are pretty much what can be expected in a big city.
They all have large stocks of good
stuff.
Kazandar, the Blacksmith, is working hard
on a new blade, but takes the time to show them what he has to
offer: plenty of daggers, one- and two-handed swords, axes and
spears, maces and a fair number of bows, all in the range from
crude to a lot better than Larhana had to offer, and a good
number with enchantments, too. DaveO can hardly keep his eyes
off a Minotaur Axe of Frost, while Regran favors the
Dragonbone Bow of Carnage. But these are way out of their
league, moneywise.
Ladyhawke shows the party her
finest cloaks, belts, head- and footware. She also has plenty
of chainmail and plate armor. The many silver items make them
remember Deedlit's outfit, but Arturchix licks his fingers
when he sees a beautiful Savant's Crown of Power. Again, the
price tag says otherwise.
The House of Herbs is exactly
what the name says. The owner, the lady Aditu, shows
them a sheer endless supply of the basic herbs in red, yellow
and blue. But she also has ready-mixed white, grey and black
potions. Regran finds the black potion called 'Dragonslaying'
most interesting, and it is affordable for only 400 gold, but
Vilx argues that they should learn more before spending any
money at all. Maybe the grey potion 'Berserker' or the white
one named 'Protection from Magic' would suit their immediate
needs better.
Yazira's Incantations appears to sell
scrolls and all kinds of miscalleneous items, even including a
four-leaf clover. But Ineluki, the shopkeeper, also has
a nice collection of musical instruments. There are drums,
bone flutes, lutes and trumpets. But most remarkable is a
strange instrument called 'bagpipe' that none of them had ever
seen before. All the instruments carry enchantments, says
Ineluki, but these can only be discovered after
sale.
Arturxchix[b]: "But how do we use these
instruments?" [b]Ineluki: "You need to acquire the
Music skill. I have plenty of skillbooks for 250 gold a piece.
As a Druid, you could eventually Grandmaster it. Here, look at
the first page."
Skill: Music Type: Weapon
Description: Diminishes damage done by foes to any party
member Normal: Reduces damage by L points for a percentage
of all melee attacks Expert: Adds a saving throw of 2L% v
a percentage of all melee attacks Master: Instruments can
be played with one hand Grandmaster: Damage reduction and
saving throws also v spells and ranged
attacks
Regran: "Do you, by chance, also
sell the Pathfinding skillbook?" Ineluki: "Bah, who
needs that. But if you insist, for merely 100 gold each. A
Ranger could learn this all the way."
Skill:
Pathfinding Type: Miscellaneous Description: The
ability to get around outdoors Normal: Reduces all
mapcrossings by 2L% (to a minimum of 1 day) Expert: Allows
party to swim underwater without limit, mapcrossings minus 4L%
Master: Allows eagle view of area, mapcrossings minus 6L%
Grandmaster: Allows party to mountaineer, all mapcrossings are
reduced to one day
Regran: "Now this is
getting interesting." Arturchix: "It sure is.
Imagine, learning an entirely new skill!" Vilx:
"Still, I'd like to see the rest of the city first. What
teachers are here, and maybe we should go over to the School
of Judges." DaveO: "And the Cheese
Factory." Nicolai: "Evening is near, I'm getting
hungry."
------------------------------------- to
be continued .....
__________________ If you have no
feet, don't walk on fire.
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