Most gamers have enjoyed the additional promotions in Might & Magic 7, and some have asked for more. But what to add to an already all-powerful Black Knight? Well, instead of adding
superpowers at the end of the career, it would be much easier to insert apprenticeships in the
beginning. After all, it doesn't quite look right to start out with a mature Paladin who can
hardly handle a weapon, or a Cleric who has virtually no healing power. We all loved the
training stage on Emerald Isle, maybe that could be enlarged a bit and we could begin the game
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